My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Guards Goblin Drill Cannon Cart
Giant Snowball
Bats Archers Guards Goblin Drill
Zap
Bats Archers Mortar Guards Goblin Drill Cannon Cart
Barbarian Barrel
Archers Mortar Guards Goblin Drill Cannon Cart
The Log
Archers Guards Goblin Drill Cannon Cart
Earthquake
Archers Mortar Guards Goblin Drill
Arrows
Bats Archers Guards Goblin Drill
Royal Delivery
Bats Archers Guards Goblin Drill Cannon Cart
Fireball
Archers Mortar Goblin Drill Cannon Cart
Poison
Bats Archers Mortar Guards Goblin Drill
Lightning
Mortar Cannon Cart
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Guards Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Guards Mortar Fireball Goblin Drill Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Goblin Drill Cannon Cart
Archers
Arrows Mortar
Arrows
Fireball Archers Mortar Goblin Drill Cannon Cart
Mortar
Bats Archers Arrows Fireball
Fireball
Arrows Goblin Drill Mortar
Guards
Goblin Drill
Fireball Bats Arrows Cannon Cart
Cannon Cart
Bats Arrows Goblin Drill

Defense Synergies 0 15

Bats
Mortar Goblin Drill Cannon Cart
Archers
Mortar Guards Goblin Drill Cannon Cart
Arrows
Mortar Fireball Cannon Cart
Mortar
Bats Archers Arrows Fireball Guards
Fireball
Arrows Mortar Goblin Drill
Guards
Archers Mortar Goblin Drill Cannon Cart
Goblin Drill
Bats Archers Fireball Guards
Cannon Cart
Bats Archers Arrows Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Fireball
Bats Mortar Goblin Drill Cannon Cart
Mortar Bats Archers Goblin Drill Cannon Cart
Bats Mortar Guards Goblin Drill Cannon Cart
Arrows Fireball
Arrows Fireball Bats Archers Guards Cannon Cart
Bats Archers Arrows Mortar Fireball
Arrows Fireball Cannon Cart
Mortar Goblin Drill
Guards Archers Cannon Cart
Bats Archers Guards Arrows Fireball Goblin Drill Cannon Cart
Arrows Bats Archers Fireball
Mortar Goblin Drill Bats Fireball Guards Cannon Cart
Fireball Bats Arrows Mortar Guards Goblin Drill Cannon Cart
Mortar Goblin Drill Cannon Cart
Mortar Fireball Goblin Drill
Bats Arrows Mortar Fireball Goblin Drill Cannon Cart
Arrows Mortar Fireball Bats Archers Guards Goblin Drill Cannon Cart
Arrows Mortar Goblin Drill Bats Archers Fireball Guards Cannon Cart
Mortar Goblin Drill Cannon Cart
Bats Archers Arrows Fireball Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball Cannon Cart
Fireball Archers Arrows Mortar Cannon Cart
Guards Bats Cannon Cart
Guards Bats Fireball Cannon Cart
Guards Goblin Drill Cannon Cart
Arrows Fireball Bats Archers
Guards Bats Archers Fireball Cannon Cart
Cannon Cart
Bats Mortar Fireball Cannon Cart
Guards Goblin Drill
Bats Guards Cannon Cart
Arrows Fireball Guards
Cannon Cart Fireball Guards
Archers Fireball Cannon Cart
Guards Bats Archers Mortar Fireball Goblin Drill Cannon Cart
Bats Arrows Archers Fireball Cannon Cart
Arrows Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Mortar Guards Goblin Drill
Arrows Mortar Fireball
Arrows Fireball Goblin Drill Cannon Cart
Cannon Cart Arrows Fireball Guards
Fireball Arrows Mortar
Arrows Fireball Bats
Archers Arrows Mortar
Arrows Fireball
Arrows Fireball Mortar
Bats Fireball Guards
Arrows Mortar Fireball Cannon Cart
Fireball Archers Arrows
Mortar Fireball Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball Goblin Drill Cannon Cart
Arrows Mortar Fireball Cannon Cart
Arrows Mortar Fireball
Bats
Archers Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball
Arrows Fireball
Arrows Mortar Fireball Goblin Drill Cannon Cart
Arrows Mortar Fireball
Arrows Mortar Fireball
Fireball Arrows Mortar
Fireball Arrows Mortar
Bats Archers Arrows Fireball
Bats Fireball Guards
Fireball
Arrows Mortar Fireball
Arrows Fireball
Arrows Fireball
Bats Archers Fireball Guards Cannon Cart
Fireball Archers Arrows
Arrows Fireball
Fireball Cannon Cart
Arrows Mortar Fireball
Arrows Fireball
Cannon Cart
Bats Fireball Guards
Bats Fireball
Mortar Fireball Cannon Cart

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