My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers Mortar
Barbarian Barrel
Archers Mortar Ice Wizard
The Log
Archers
Earthquake
Archers Mortar
Arrows
Bats Archers
Royal Delivery
Bats Archers Ice Wizard
Fireball
Archers Mortar Ice Wizard
Poison
Bats Archers Mortar Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mortar Rocket Tornado Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Tornado Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Tornado Ice Wizard Mortar Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mortar
Archers
Arrows Mortar Mega Knight
Arrows
Archers Mortar Mega Knight
Mortar
Bats Archers Arrows Rocket Tornado
Rocket
Tornado Mortar
Tornado
Rocket Mortar Ice Wizard Mega Knight
Ice Wizard
Tornado
Mega Knight
Bats Archers Arrows Tornado

Defense Synergies 3 14

Bats
Mortar Ice Wizard Mega Knight
Archers
Mortar Tornado Ice Wizard Mega Knight
Arrows
Mega Knight Mortar Tornado Ice Wizard
Mortar
Bats Archers Arrows Tornado Ice Wizard
Rocket
Tornado
Tornado
Rocket Ice Wizard Archers Arrows Mortar Mega Knight
Ice Wizard
Tornado Bats Archers Arrows Mortar Mega Knight
Mega Knight
Arrows Bats Archers Tornado Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Mortar
Bats Mortar Ice Wizard Mega Knight
Mortar Rocket Tornado Mega Knight Bats Archers Ice Wizard
Bats Mortar Ice Wizard Mega Knight
Arrows Rocket Tornado Mega Knight
Arrows Tornado Bats Archers Ice Wizard Mega Knight
Bats Rocket Tornado Archers Arrows Mortar Ice Wizard
Rocket Arrows Mega Knight
Mortar Tornado Ice Wizard
Tornado Archers Ice Wizard Mega Knight
Bats Archers Ice Wizard Arrows Tornado Mega Knight
Arrows Bats Archers Tornado Ice Wizard
Mortar Mega Knight Bats Rocket Ice Wizard
Rocket Mega Knight Bats Arrows Mortar Tornado
Mortar Mega Knight
Rocket Tornado Mortar Mega Knight
Mega Knight Bats Arrows Mortar Tornado
Arrows Mortar Mega Knight Bats Archers Tornado Ice Wizard
Arrows Mortar Tornado Bats Archers Ice Wizard Mega Knight
Mortar Tornado
Mega Knight Bats Archers Arrows
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers
Archers Arrows Mortar Rocket Mega Knight
Mega Knight Bats Rocket
Rocket Mega Knight Bats Tornado
Mega Knight
Arrows Rocket Bats Archers Tornado Ice Wizard
Rocket Bats Archers Ice Wizard
Mega Knight
Rocket Mega Knight Bats Mortar Tornado
Mega Knight Bats
Rocket Mega Knight Arrows Tornado
Rocket Mega Knight
Archers Mega Knight
Bats Archers Mortar Rocket Tornado
Bats Arrows Mega Knight Archers Ice Wizard
Arrows Mortar Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar Rocket
Arrows Mortar Tornado Ice Wizard
Rocket Arrows
Arrows Rocket
Rocket Arrows Mortar Mega Knight
Arrows Bats Rocket Tornado Ice Wizard
Archers Arrows Mortar Tornado
Arrows Tornado Ice Wizard
Arrows Mortar Tornado
Rocket Bats Tornado
Rocket Arrows Mortar Tornado
Archers Arrows Rocket Tornado
Rocket Mortar
Arrows Mortar Rocket
Arrows Mortar
Rocket Arrows Mortar
Arrows Mortar Rocket Mega Knight
Arrows Mortar Rocket Tornado
Bats Rocket
Rocket Archers Arrows Mortar Mega Knight
Rocket Arrows Mortar Tornado Mega Knight
Rocket Mega Knight
Rocket Arrows Tornado
Rocket Tornado
Rocket Arrows Mortar
Arrows Tornado Mortar Ice Wizard Mega Knight
Arrows Mortar Tornado Ice Wizard
Arrows Mortar Tornado Mega Knight
Rocket Arrows Mortar Tornado
Bats Archers Arrows Tornado Ice Wizard
Rocket Bats
Arrows Mortar Rocket Mega Knight
Rocket Arrows
Mega Knight
Rocket Arrows
Bats Archers Rocket
Rocket Archers Arrows Tornado Ice Wizard
Arrows
Rocket Mega Knight
Arrows Mortar
Rocket Arrows Tornado
Mega Knight
Bats Rocket Tornado
Bats Rocket Tornado
Mortar Rocket Tornado Mega Knight
Mortar Rocket Mega Knight

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