My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer Furnace Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Furnace Wizard Cannon Cart Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Cannon Cart
Giant Snowball
Bats Archers Musketeer Furnace
Zap
Bats Archers Furnace Cannon Cart Goblin Giant
Barbarian Barrel
Archers Musketeer Furnace Wizard Cannon Cart
The Log
Archers Musketeer Furnace Cannon Cart
Earthquake
Archers Furnace
Arrows
Bats Archers Furnace
Royal Delivery
Bats Archers Musketeer Wizard Cannon Cart
Fireball
Archers Musketeer Furnace Wizard Cannon Cart
Poison
Bats Archers Musketeer Furnace Wizard
Lightning
Musketeer Furnace Wizard Cannon Cart
Rocket
Musketeer Furnace Wizard Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Furnace Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Furnace Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Furnace Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Musketeer Furnace Wizard Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Arrows Musketeer

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Cannon Cart Goblin Giant
Archers
Arrows Goblin Giant
Arrows
Archers Cannon Cart Goblin Giant
Musketeer
Cannon Cart Goblin Giant
Furnace
Cannon Cart Goblin Giant
Wizard
Goblin Giant
Cannon Cart
Bats Arrows Musketeer Furnace
Goblin Giant
Bats Archers Arrows Musketeer Furnace Wizard

Defense Synergies 0 12

Bats
Musketeer Cannon Cart Goblin Giant
Archers
Furnace Cannon Cart Goblin Giant
Arrows
Furnace Cannon Cart
Musketeer
Bats Furnace Cannon Cart
Furnace
Archers Arrows Musketeer Cannon Cart
Wizard
Cannon Cart
Cannon Cart
Bats Archers Arrows Musketeer Furnace Wizard
Goblin Giant
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Musketeer Wizard Goblin Giant
Bats Musketeer Furnace Cannon Cart
Furnace Bats Archers Musketeer Cannon Cart
Bats Musketeer Furnace Cannon Cart
Arrows
Arrows Bats Archers Musketeer Furnace Cannon Cart
Bats Musketeer Furnace Archers Arrows Wizard
Arrows Musketeer Cannon Cart Goblin Giant
Musketeer Furnace
Archers Musketeer Cannon Cart
Bats Archers Arrows Musketeer Furnace Wizard Cannon Cart Goblin Giant
Arrows Musketeer Bats Archers Furnace Wizard
Furnace Bats Musketeer Wizard Cannon Cart
Wizard Bats Arrows Furnace Cannon Cart
Furnace Cannon Cart
Furnace
Wizard Bats Arrows Musketeer Furnace Cannon Cart
Arrows Bats Archers Musketeer Furnace Wizard Cannon Cart
Arrows Furnace Wizard Bats Archers Musketeer Cannon Cart
Musketeer Cannon Cart
Wizard Bats Archers Arrows Musketeer Furnace Cannon Cart Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Furnace Cannon Cart
Archers Arrows Musketeer Wizard Cannon Cart
Bats Musketeer Furnace Cannon Cart Goblin Giant
Bats Musketeer Cannon Cart Goblin Giant
Musketeer Cannon Cart Goblin Giant
Arrows Furnace Wizard Bats Archers Musketeer Goblin Giant
Bats Archers Musketeer Furnace Cannon Cart Goblin Giant
Cannon Cart Goblin Giant
Bats Cannon Cart
Musketeer Goblin Giant
Bats Musketeer Cannon Cart
Arrows Goblin Giant
Cannon Cart Wizard Goblin Giant
Wizard Archers Musketeer Furnace Cannon Cart
Bats Archers Musketeer Furnace Cannon Cart Goblin Giant
Bats Arrows Archers Musketeer Wizard Cannon Cart
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows Cannon Cart Goblin Giant
Cannon Cart Arrows Musketeer
Wizard Arrows Furnace
Arrows Wizard Bats Musketeer Furnace Goblin Giant
Archers Arrows Musketeer Furnace Wizard
Arrows Wizard
Arrows Wizard
Bats Musketeer
Arrows Musketeer Wizard Cannon Cart
Archers Arrows Musketeer Wizard
Musketeer Cannon Cart
Arrows Musketeer Cannon Cart
Arrows Musketeer Furnace Cannon Cart
Arrows Musketeer Furnace Wizard Cannon Cart
Arrows Musketeer Furnace Wizard Cannon Cart
Arrows
Bats
Archers Arrows Musketeer Wizard
Arrows Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Musketeer Cannon Cart
Arrows Furnace Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Bats Archers Arrows Musketeer Furnace Wizard
Bats Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Bats Archers Musketeer Cannon Cart
Archers Arrows Musketeer Wizard
Arrows
Musketeer Wizard Cannon Cart
Arrows Musketeer Wizard
Arrows
Musketeer Cannon Cart
Bats Musketeer
Bats Musketeer
Musketeer Cannon Cart Goblin Giant
Cannon Cart
Wizard

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