My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bats Archers Musketeer Hog Rider Skeleton Army
Zap
Bats Archers Royal Giant Skeleton Army
Barbarian Barrel
Archers Musketeer Valkyrie Skeleton Army
The Log
Archers Royal Giant Musketeer Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Musketeer Valkyrie Hog Rider Skeleton Army
Fireball
Archers Musketeer Hog Rider Skeleton Army
Poison
Bats Archers Musketeer Skeleton Army
Lightning
Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Skeleton Army Musketeer Valkyrie Hog Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Skeleton Army

Attack Synergies 9 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Hog Rider
Archers
Valkyrie Arrows Royal Giant Hog Rider
Arrows
Royal Giant Hog Rider Archers
Royal Giant
Bats Arrows Archers Musketeer Hog Rider
Musketeer
Valkyrie Hog Rider Royal Giant
Valkyrie
Bats Archers Musketeer Hog Rider
Hog Rider
Bats Arrows Musketeer Valkyrie Archers Royal Giant
Skeleton Army

Defense Synergies 2 5

Bats
Musketeer Valkyrie
Archers
Valkyrie Skeleton Army
Arrows
Valkyrie
Royal Giant
Musketeer
Valkyrie Bats Skeleton Army
Valkyrie
Archers Musketeer Bats Arrows
Hog Rider
Skeleton Army
Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie
Skeleton Army Bats Musketeer Valkyrie
Skeleton Army Bats Archers Musketeer Valkyrie
Skeleton Army Bats Musketeer Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Archers Musketeer Valkyrie
Bats Musketeer Archers Arrows
Arrows Musketeer Valkyrie
Musketeer Skeleton Army
Skeleton Army Archers Musketeer Valkyrie
Bats Archers Valkyrie Skeleton Army Arrows Musketeer
Arrows Musketeer Bats Archers
Skeleton Army Bats Musketeer Valkyrie
Valkyrie Skeleton Army Bats Arrows
Skeleton Army
Skeleton Army
Bats Arrows Musketeer Valkyrie Skeleton Army
Arrows Valkyrie Bats Archers Musketeer Skeleton Army
Arrows Valkyrie Bats Archers Musketeer
Musketeer
Valkyrie Skeleton Army Bats Archers Arrows Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers
Archers Arrows Musketeer Valkyrie
Skeleton Army Bats Musketeer Valkyrie
Valkyrie Skeleton Army Bats Musketeer
Musketeer Valkyrie Skeleton Army
Arrows Bats Archers Musketeer
Skeleton Army Bats Archers Musketeer Valkyrie
Valkyrie Skeleton Army
Bats Valkyrie Skeleton Army
Musketeer Skeleton Army
Bats Musketeer Valkyrie
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie
Archers Musketeer Valkyrie Skeleton Army
Skeleton Army Bats Archers Musketeer Valkyrie
Bats Arrows Valkyrie Archers Musketeer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Musketeer Valkyrie
Arrows Valkyrie
Arrows Bats Musketeer
Archers Arrows Musketeer
Arrows
Arrows
Bats Musketeer
Arrows Musketeer Valkyrie
Archers Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats
Archers Arrows Musketeer
Arrows Valkyrie
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Valkyrie
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Archers Arrows Musketeer
Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Archers Musketeer Skeleton Army
Archers Arrows Musketeer
Arrows
Musketeer Valkyrie
Arrows Musketeer
Arrows
Musketeer
Bats Musketeer
Bats Musketeer
Musketeer

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