My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Wall Breakers Bandit
Giant Snowball
Bats Archers Royal Recruits Wall Breakers
Zap
Bats Archers Wall Breakers Bandit
Barbarian Barrel
Archers Royal Recruits Wall Breakers Bandit
The Log
Archers Royal Recruits Wall Breakers Bandit
Earthquake
Archers
Arrows
Bats Archers Royal Recruits Wall Breakers
Royal Delivery
Bats Archers Royal Recruits Wall Breakers Bandit
Fireball
Archers Wall Breakers Bandit
Poison
Bats Archers Royal Recruits
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers Rage Archers Arrows Bandit Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers Rage Archers

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Royal Recruits Wall Breakers Rage Bandit
Archers
Arrows Royal Recruits Wall Breakers Bandit Mega Knight
Arrows
Archers Wall Breakers Bandit Mega Knight
Royal Recruits
Bats Archers Wall Breakers Bandit
Wall Breakers
Bats Archers Arrows Royal Recruits Mega Knight
Rage
Bats
Bandit
Bats Archers Arrows Royal Recruits Mega Knight
Mega Knight
Bats Archers Arrows Wall Breakers Bandit

Defense Synergies 1 8

Bats
Royal Recruits Bandit Mega Knight
Archers
Royal Recruits Bandit Mega Knight
Arrows
Mega Knight Bandit
Royal Recruits
Bats Archers
Wall Breakers
Rage
Bandit
Bats Archers Arrows Mega Knight
Mega Knight
Arrows Bats Archers Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Bats Royal Recruits Bandit Mega Knight
Mega Knight Bats Archers Royal Recruits Bandit
Royal Recruits Bats Bandit Mega Knight
Arrows Royal Recruits Mega Knight
Arrows Bats Archers Bandit Mega Knight
Bats Archers Arrows
Arrows Royal Recruits Bandit Mega Knight
Royal Recruits
Archers Royal Recruits Bandit Mega Knight
Bats Archers Arrows Royal Recruits Bandit Mega Knight
Arrows Bats Archers
Royal Recruits Mega Knight Bats Bandit
Mega Knight Bats Arrows Royal Recruits
Royal Recruits Bandit Mega Knight
Royal Recruits Bandit Mega Knight
Mega Knight Bats Arrows Royal Recruits
Arrows Mega Knight Bats Archers Royal Recruits Bandit
Arrows Bats Archers Royal Recruits Bandit Mega Knight
Royal Recruits
Royal Recruits Mega Knight Bats Archers Arrows Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mega Knight Archers Bandit
Bandit Archers Arrows Mega Knight
Royal Recruits Bandit Mega Knight Bats
Royal Recruits Mega Knight Bats Bandit
Royal Recruits Bandit Mega Knight
Arrows Bats Archers
Royal Recruits Bats Archers Bandit
Mega Knight Royal Recruits
Royal Recruits Mega Knight Bats Bandit
Royal Recruits
Mega Knight Bats Royal Recruits
Royal Recruits Mega Knight Arrows
Royal Recruits Mega Knight Bandit
Royal Recruits Archers Mega Knight
Royal Recruits Bats Archers
Bats Arrows Mega Knight Archers Royal Recruits
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Bandit
Arrows Bandit
Arrows Bandit
Arrows Royal Recruits
Arrows Mega Knight
Arrows Bats
Archers Arrows
Arrows
Arrows Bandit
Bats
Arrows Royal Recruits Bandit
Archers Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Royal Recruits Bandit Mega Knight
Arrows
Bats
Archers Arrows Bandit Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows Royal Recruits
Arrows Mega Knight
Arrows Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Bats Archers Arrows
Bats
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Bats Archers Royal Recruits Bandit
Archers Arrows
Arrows
Mega Knight
Arrows
Arrows
Royal Recruits Mega Knight
Bats Royal Recruits
Bats
Royal Recruits Bandit Mega Knight
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: