My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Skeleton Barrel Firecracker Elixir Golem Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Barrel Elixir Golem Skeleton King
Giant Snowball
Bats Archers Skeleton Barrel Skeleton King
Zap
Bats Archers Skeleton Barrel Firecracker Skeleton King
Barbarian Barrel
Archers Skeleton Barrel Firecracker Elixir Golem Skeleton King
The Log
Archers Skeleton Barrel Firecracker Elixir Golem Skeleton King
Earthquake
Archers Firecracker Elixir Golem Skeleton King
Arrows
Bats Archers Skeleton Barrel Firecracker Skeleton King
Royal Delivery
Bats Archers Skeleton Barrel Firecracker Elixir Golem Skeleton King
Fireball
Archers Skeleton Barrel Firecracker Elixir Golem Skeleton King
Poison
Bats Archers Skeleton Barrel Firecracker Elixir Golem Skeleton King
Lightning
Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Elixir Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Skeleton Barrel Firecracker Elixir Golem Skeleton King

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Firecracker Elixir Golem Skeleton King
Archers
Arrows Skeleton Barrel Elixir Golem
Arrows
Archers Skeleton Barrel Elixir Golem
Skeleton Barrel
Bats Firecracker Skeleton King Archers Arrows Elixir Golem
Firecracker
Skeleton Barrel Elixir Golem Bats
Elixir Golem
Firecracker Bats Archers Arrows Skeleton Barrel The Log
The Log
Elixir Golem
Skeleton King
Skeleton Barrel Bats

Defense Synergies 1 6

Bats
Firecracker The Log Skeleton King
Archers
Firecracker The Log Skeleton King
Arrows
Skeleton Barrel
Firecracker
The Log Bats Archers
Elixir Golem
The Log
Firecracker Bats Archers
Skeleton King
Bats Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker The Log
Bats Firecracker The Log
Bats Archers
Bats Firecracker Skeleton King
Arrows Firecracker The Log
Arrows The Log Bats Archers Firecracker
Bats Archers Arrows Firecracker
Arrows Skeleton Barrel The Log
Skeleton King
Archers Firecracker
Bats Archers Arrows Firecracker The Log Skeleton King
Arrows Bats Archers Firecracker
Bats The Log
Bats Arrows Firecracker The Log Skeleton King
Skeleton King
The Log
Bats Arrows Firecracker
Arrows Bats Archers Firecracker The Log
Arrows The Log Bats Archers Firecracker
Bats Archers Arrows Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers
Archers Arrows Skeleton Barrel Firecracker The Log
Bats The Log
Bats The Log
Arrows Firecracker Bats Archers Skeleton Barrel
Bats Archers
Bats Firecracker The Log
Bats
Arrows The Log
Skeleton King
Archers Firecracker
Bats Archers Firecracker The Log Skeleton King
Bats Arrows Archers Firecracker The Log Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker The Log
Arrows Firecracker Skeleton Barrel The Log
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Bats Skeleton Barrel
Archers Arrows Firecracker The Log
Arrows The Log Skeleton Barrel Firecracker
Arrows The Log Skeleton Barrel Firecracker
Bats
Firecracker Arrows Skeleton Barrel The Log
Archers Arrows Firecracker
Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log
Arrows
Bats
Archers Arrows Skeleton Barrel Firecracker The Log
Arrows Skeleton Barrel Firecracker The Log
The Log
Arrows
The Log
Arrows Skeleton Barrel The Log
Arrows Firecracker The Log
Arrows Firecracker The Log Skeleton Barrel
Arrows Skeleton Barrel The Log
Arrows Skeleton Barrel Firecracker The Log
Bats Archers Arrows Firecracker
Bats Skeleton Barrel Firecracker
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Skeleton Barrel Bats Archers
Archers Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Skeleton Barrel Firecracker Skeleton King
Arrows
Firecracker
Bats Firecracker The Log Skeleton King
Firecracker Bats
Skeleton Barrel Firecracker The Log
Firecracker

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