My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Royal Giant Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Dark Prince
Giant Snowball
Bats Archers
Zap
Bats Archers Royal Giant Dark Prince
Barbarian Barrel
Archers Tesla Dark Prince
The Log
Archers Royal Giant Dark Prince
Earthquake
Archers Tesla
Arrows
Bats Archers
Royal Delivery
Bats Archers Dark Prince
Fireball
Archers Tesla
Poison
Bats Archers
Lightning
Tesla Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Arrows Tesla Dark Prince Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Arrows

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Dark Prince
Archers
Arrows Royal Giant Dark Prince Mega Knight
Arrows
Royal Giant Archers Dark Prince Mega Knight
Tesla
Royal Giant
Bats Arrows Archers Dark Prince The Log
Dark Prince
Bats Archers Arrows Royal Giant
The Log
Royal Giant Mega Knight
Mega Knight
Bats Archers Arrows The Log

Defense Synergies 2 13

Bats
Tesla Dark Prince The Log Mega Knight
Archers
Tesla Dark Prince The Log Mega Knight
Arrows
Mega Knight Tesla Dark Prince
Tesla
The Log Bats Archers Arrows Dark Prince
Royal Giant
Dark Prince
Bats Archers Arrows Tesla The Log
The Log
Tesla Bats Archers Dark Prince Mega Knight
Mega Knight
Arrows Bats Archers The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla The Log
Bats Tesla Dark Prince The Log Mega Knight
Tesla Mega Knight Bats Archers Dark Prince
Tesla Bats Dark Prince Mega Knight
Arrows Dark Prince The Log Mega Knight
Arrows The Log Bats Archers Tesla Dark Prince Mega Knight
Bats Tesla Archers Arrows
Arrows Tesla The Log Mega Knight
Tesla
Archers Tesla Dark Prince Mega Knight
Bats Archers Arrows Tesla Dark Prince The Log Mega Knight
Arrows Tesla Bats Archers
Tesla Mega Knight Bats Dark Prince The Log
Mega Knight Bats Arrows Tesla Dark Prince The Log
Tesla Mega Knight
Tesla The Log Mega Knight
Tesla Mega Knight Bats Arrows Dark Prince
Arrows Tesla Mega Knight Bats Archers Dark Prince The Log
Arrows The Log Bats Archers Tesla Dark Prince Mega Knight
Tesla
Dark Prince Mega Knight Bats Archers Arrows Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tesla Dark Prince
Archers Arrows Tesla The Log Mega Knight
Mega Knight Bats Dark Prince The Log
Dark Prince Mega Knight Bats Tesla The Log
Tesla Dark Prince Mega Knight
Arrows Bats Archers Tesla
Dark Prince Bats Archers Tesla
Mega Knight Tesla Dark Prince
Mega Knight Bats Dark Prince The Log
Tesla
Mega Knight Bats Tesla Dark Prince
Mega Knight Arrows Dark Prince The Log
Dark Prince Mega Knight Tesla
Archers Tesla Mega Knight
Tesla Bats Archers Dark Prince The Log
Bats Arrows Mega Knight Archers Tesla Dark Prince The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows Dark Prince The Log
Arrows Dark Prince The Log Mega Knight
Arrows Bats
Archers Arrows The Log
Arrows The Log
Arrows The Log
Bats
Arrows Dark Prince The Log
Archers Arrows
The Log
Arrows
Arrows The Log
Arrows The Log
Arrows The Log Mega Knight
Arrows
Bats
Archers Arrows Dark Prince The Log Mega Knight
Arrows The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Dark Prince Mega Knight
Arrows The Log
Arrows The Log Mega Knight
Arrows The Log
Bats Archers Arrows
Bats
Arrows The Log Mega Knight
Arrows
Mega Knight
Arrows The Log
Bats Archers Dark Prince
Archers Arrows
Arrows The Log
Dark Prince Mega Knight
Arrows The Log
Arrows
Dark Prince Mega Knight
Bats The Log
Bats
Dark Prince The Log Mega Knight
Mega Knight

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