My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Hunter Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Goblin Barrel
Giant Snowball
Bats Archers Hog Rider Goblin Barrel
Zap
Bats Archers Goblin Barrel
Barbarian Barrel
Archers Valkyrie Goblin Barrel Hunter
The Log
Archers Hog Rider Goblin Barrel Hunter
Earthquake
Archers Hog Rider Goblin Barrel
Arrows
Bats Archers Goblin Barrel
Royal Delivery
Bats Archers Valkyrie Hog Rider Goblin Barrel Hunter
Fireball
Archers Hog Rider Goblin Barrel Hunter
Poison
Bats Archers Hunter
Lightning
Valkyrie Hunter
Rocket
Valkyrie Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Hunter Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Arrows Goblin Barrel Valkyrie Hog Rider Hunter Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Arrows Goblin Barrel

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Goblin Barrel
Archers
Valkyrie Arrows Hog Rider Mega Knight
Arrows
Hog Rider Archers Goblin Barrel Mega Knight
Valkyrie
Bats Archers Hog Rider Goblin Barrel Hunter
Hog Rider
Bats Arrows Valkyrie Archers Goblin Barrel Hunter Mega Knight
Goblin Barrel
Valkyrie Bats Arrows Hog Rider Mega Knight
Hunter
Valkyrie Hog Rider Mega Knight
Mega Knight
Bats Archers Arrows Hog Rider Goblin Barrel Hunter

Defense Synergies 2 7

Bats
Valkyrie Hunter Mega Knight
Archers
Valkyrie Mega Knight
Arrows
Mega Knight Valkyrie
Valkyrie
Archers Bats Arrows Hunter
Hog Rider
Goblin Barrel
Hunter
Bats Valkyrie Mega Knight
Mega Knight
Arrows Bats Archers Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Hunter Bats Valkyrie Mega Knight
Hunter Mega Knight Bats Archers Valkyrie
Hunter Bats Valkyrie Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Archers Valkyrie Hunter Mega Knight
Bats Hunter Archers Arrows
Arrows Valkyrie Mega Knight
Hunter
Archers Valkyrie Hunter Mega Knight
Bats Archers Valkyrie Arrows Hunter Mega Knight
Arrows Hunter Bats Archers
Hunter Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Arrows Hunter
Hunter Mega Knight
Hunter Mega Knight
Mega Knight Bats Arrows Valkyrie Hunter
Arrows Valkyrie Mega Knight Bats Archers Hunter
Arrows Valkyrie Hunter Bats Archers Mega Knight
Hunter
Valkyrie Mega Knight Bats Archers Arrows Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Archers
Archers Arrows Valkyrie Hunter Mega Knight
Mega Knight Bats Valkyrie Hunter
Valkyrie Hunter Mega Knight Bats
Valkyrie Hunter Mega Knight
Arrows Bats Archers Hunter
Bats Archers Valkyrie Hunter
Mega Knight Valkyrie Hunter
Mega Knight Bats Valkyrie
Mega Knight Bats Valkyrie Hunter
Mega Knight Arrows Valkyrie
Mega Knight Valkyrie Hunter
Archers Valkyrie Mega Knight
Bats Archers Valkyrie Hunter
Bats Arrows Valkyrie Mega Knight Archers Hunter
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows Valkyrie Mega Knight
Arrows Bats Hunter
Archers Arrows
Arrows Hunter
Arrows
Bats
Arrows Valkyrie
Archers Arrows
Hunter
Arrows
Arrows
Arrows Hunter
Arrows Mega Knight
Arrows
Bats
Archers Arrows Hunter Mega Knight
Arrows Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Hunter Mega Knight
Arrows Hunter
Arrows Mega Knight
Arrows
Bats Archers Arrows Hunter
Bats
Arrows Hunter Mega Knight
Arrows
Mega Knight
Arrows
Bats Archers
Archers Arrows Hunter
Arrows
Valkyrie Hunter Mega Knight
Arrows
Arrows
Mega Knight
Bats
Bats
Mega Knight
Mega Knight

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