My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Electro Dragon Giant Skeleton Ice Wizard Sparky Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel Giant Skeleton Sparky
Giant Snowball
Bats Archers Goblin Barrel Electro Dragon
Zap
Bats Archers Goblin Barrel Sparky
Barbarian Barrel
Archers Goblin Barrel Giant Skeleton Ice Wizard Sparky
The Log
Archers Goblin Barrel Giant Skeleton Sparky
Earthquake
Archers Goblin Barrel
Arrows
Bats Archers Goblin Barrel
Royal Delivery
Bats Archers Goblin Barrel Electro Dragon Giant Skeleton Ice Wizard Sparky
Fireball
Archers Goblin Barrel Electro Dragon Ice Wizard Sparky
Poison
Bats Archers Electro Dragon Ice Wizard Sparky
Lightning
Electro Dragon Ice Wizard Sparky Goblinstein
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Ice Wizard Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Giant Skeleton Ice Wizard Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Barrel Ice Wizard Electro Dragon Goblinstein Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Barrel Ice Wizard

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Goblin Barrel Sparky
Archers
Electro Dragon Giant Skeleton
Goblin Barrel
Bats Giant Skeleton Ice Wizard Sparky
Electro Dragon
Archers Giant Skeleton Ice Wizard Sparky
Giant Skeleton
Bats Archers Goblin Barrel Electro Dragon Ice Wizard Sparky
Ice Wizard
Goblin Barrel Electro Dragon Giant Skeleton
Sparky
Bats Goblin Barrel Electro Dragon Giant Skeleton
Goblinstein

Defense Synergies 0 8

Bats
Giant Skeleton Ice Wizard Sparky
Archers
Giant Skeleton Ice Wizard
Goblin Barrel
Electro Dragon
Giant Skeleton Ice Wizard
Giant Skeleton
Bats Archers Electro Dragon Ice Wizard
Ice Wizard
Bats Archers Electro Dragon Giant Skeleton
Sparky
Bats
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon Sparky
Sparky Bats Electro Dragon Ice Wizard
Sparky Bats Archers Electro Dragon Giant Skeleton Ice Wizard
Sparky Bats Electro Dragon Ice Wizard
Giant Skeleton Sparky
Bats Archers Electro Dragon Ice Wizard
Bats Archers Electro Dragon Ice Wizard
Electro Dragon Giant Skeleton Sparky
Sparky Ice Wizard
Archers Giant Skeleton Ice Wizard Sparky
Bats Archers Ice Wizard Electro Dragon Giant Skeleton
Bats Archers Electro Dragon Ice Wizard
Sparky Bats Electro Dragon Giant Skeleton Ice Wizard
Sparky Bats Electro Dragon
Sparky
Sparky Goblinstein
Sparky Bats Electro Dragon
Bats Archers Electro Dragon Ice Wizard
Bats Archers Electro Dragon Giant Skeleton Ice Wizard
Sparky
Bats Archers Electro Dragon Giant Skeleton Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Giant Skeleton Sparky
Archers Electro Dragon
Giant Skeleton Bats Electro Dragon Sparky
Giant Skeleton Bats Sparky
Giant Skeleton Sparky
Goblinstein Bats Archers Electro Dragon Ice Wizard
Sparky Bats Archers Giant Skeleton Ice Wizard
Giant Skeleton Sparky
Electro Dragon Giant Skeleton Goblinstein Bats Sparky
Sparky
Bats Electro Dragon Giant Skeleton Sparky
Giant Skeleton
Giant Skeleton Sparky
Archers Electro Dragon Sparky
Electro Dragon Sparky Bats Archers Giant Skeleton Goblinstein
Bats Archers Electro Dragon Giant Skeleton Ice Wizard Sparky
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Giant Skeleton Sparky
Electro Dragon Ice Wizard
Electro Dragon Giant Skeleton Sparky
Giant Skeleton Sparky
Sparky Goblinstein
Goblinstein Bats Electro Dragon Ice Wizard
Archers Sparky
Electro Dragon Ice Wizard
Electro Dragon
Bats Electro Dragon Sparky
Electro Dragon Sparky
Archers Electro Dragon
Sparky
Electro Dragon
Sparky
Electro Dragon Sparky
Electro Dragon Sparky
Sparky
Bats Sparky
Archers Electro Dragon Sparky
Electro Dragon
Giant Skeleton Sparky
Sparky
Electro Dragon
Electro Dragon Ice Wizard Sparky Goblinstein
Electro Dragon Ice Wizard Sparky
Electro Dragon Sparky
Sparky
Bats Archers Electro Dragon Ice Wizard Sparky
Electro Dragon Bats Goblinstein
Sparky
Electro Dragon Sparky
Electro Dragon Sparky
Giant Skeleton Sparky
Sparky
Bats Archers Electro Dragon Goblinstein
Archers Electro Dragon Ice Wizard
Electro Dragon Sparky
Electro Dragon
Giant Skeleton Sparky
Electro Dragon Sparky
Electro Dragon Bats Giant Skeleton Sparky
Bats Electro Dragon
Electro Dragon Giant Skeleton Sparky
Sparky
Electro Dragon Sparky

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