My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Electro Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Clone Night Witch
Giant Snowball
Bats Archers Clone Electro Dragon Night Witch
Zap
Bats Archers Clone Night Witch
Barbarian Barrel
Archers Clone Night Witch
The Log
Archers Clone
Earthquake
Archers Clone
Arrows
Bats Archers Clone Night Witch
Royal Delivery
Bats Archers Battle Healer Clone Electro Dragon Night Witch
Fireball
Archers Battle Healer Clone Electro Dragon Night Witch
Poison
Bats Archers Battle Healer Clone Electro Dragon Night Witch
Lightning
Battle Healer Electro Dragon Night Witch
Rocket
Battle Healer Electro Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer Clone Tornado Golem Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Clone Tornado Battle Healer Night Witch Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Clone Tornado

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Healer Clone Golem
Archers
Battle Healer Electro Dragon Golem
Battle Healer
Archers Electro Dragon Bats Tornado Golem Night Witch
Clone
Golem Night Witch Bats
Tornado
Battle Healer Electro Dragon Golem Night Witch
Electro Dragon
Battle Healer Golem Archers Tornado
Golem
Clone Electro Dragon Night Witch Bats Archers Battle Healer Tornado
Night Witch
Clone Golem Battle Healer Tornado

Defense Synergies 1 6

Bats
Battle Healer
Archers
Battle Healer Tornado
Battle Healer
Electro Dragon Bats Archers Tornado Night Witch
Clone
Tornado
Archers Battle Healer Electro Dragon
Electro Dragon
Battle Healer Tornado
Golem
Night Witch
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Bats Battle Healer Electro Dragon Night Witch
Tornado Bats Archers Electro Dragon Night Witch
Night Witch Bats Electro Dragon
Battle Healer Tornado
Tornado Bats Archers Electro Dragon Night Witch
Bats Tornado Archers Electro Dragon Night Witch
Battle Healer Electro Dragon
Tornado Night Witch
Tornado Archers Battle Healer Night Witch
Bats Archers Tornado Electro Dragon Night Witch
Bats Archers Tornado Electro Dragon Night Witch
Night Witch Bats Battle Healer Electro Dragon
Bats Tornado Electro Dragon Night Witch
Tornado
Bats Tornado Electro Dragon Night Witch
Bats Archers Battle Healer Tornado Electro Dragon Night Witch
Tornado Bats Archers Battle Healer Electro Dragon
Tornado
Bats Archers Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer
Archers Battle Healer Electro Dragon
Bats Battle Healer Electro Dragon
Bats Battle Healer Tornado Night Witch
Battle Healer Night Witch
Bats Archers Tornado Electro Dragon
Bats Archers Battle Healer Night Witch
Battle Healer
Electro Dragon Bats Tornado
Bats Electro Dragon
Tornado
Night Witch
Archers Electro Dragon
Electro Dragon Bats Archers Battle Healer Tornado Night Witch
Bats Archers Battle Healer Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Bats Tornado Electro Dragon
Archers Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Bats Tornado Electro Dragon Night Witch
Tornado Electro Dragon
Archers Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Bats Night Witch
Archers Electro Dragon
Tornado Electro Dragon
Night Witch
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Bats Archers Tornado Electro Dragon Night Witch
Electro Dragon Bats
Night Witch
Electro Dragon Night Witch
Electro Dragon
Bats Archers Electro Dragon Night Witch
Archers Tornado Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Bats Tornado
Bats Tornado Electro Dragon
Electro Dragon Tornado
Electro Dragon

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