My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Hog Rider
Giant Snowball
Bats Archers Cannon Goblin Gang Hog Rider
Zap
Bats Archers Cannon Goblin Gang
Barbarian Barrel
Archers Cannon Goblin Gang Magic Archer
The Log
Archers Cannon Goblin Gang Hog Rider
Earthquake
Archers Cannon Goblin Gang Hog Rider
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Hog Rider Magic Archer
Fireball
Archers Cannon Goblin Gang Hog Rider Magic Archer
Poison
Bats Archers Cannon Goblin Gang Magic Archer
Lightning
Cannon Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Cannon Goblin Gang Void Hog Rider Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Cannon Goblin Gang

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight
Archers
Hog Rider Mega Knight
Cannon
Goblin Gang
Hog Rider
Hog Rider
Bats Goblin Gang Archers Void Magic Archer Mega Knight
Void
Hog Rider
Magic Archer
Hog Rider Mega Knight
Mega Knight
Bats Archers Hog Rider Magic Archer

Defense Synergies 0 9

Bats
Cannon Mega Knight
Archers
Cannon Goblin Gang Mega Knight
Cannon
Bats Archers Goblin Gang Magic Archer
Goblin Gang
Archers Cannon Magic Archer
Hog Rider
Void
Magic Archer
Cannon Goblin Gang Mega Knight
Mega Knight
Bats Archers Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void Magic Archer
Bats Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight Bats Archers Void
Cannon Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Bats Archers Cannon Magic Archer Mega Knight
Bats Archers Cannon Goblin Gang Void Magic Archer
Cannon Void Magic Archer Mega Knight
Cannon Goblin Gang
Goblin Gang Archers Cannon Mega Knight
Bats Archers Goblin Gang Cannon Magic Archer Mega Knight
Bats Archers Goblin Gang Magic Archer
Cannon Mega Knight Bats Goblin Gang
Mega Knight Bats Cannon Goblin Gang Magic Archer
Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight
Mega Knight Bats Cannon Goblin Gang
Cannon Mega Knight Bats Archers Goblin Gang Magic Archer
Bats Archers Cannon Magic Archer Mega Knight
Cannon
Goblin Gang Mega Knight Bats Archers Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Archers Void
Void Archers Goblin Gang Magic Archer Mega Knight
Goblin Gang Mega Knight Bats
Goblin Gang Mega Knight Bats
Cannon Goblin Gang Mega Knight
Bats Archers Goblin Gang Magic Archer
Goblin Gang Bats Archers Void
Mega Knight
Void Mega Knight Bats Magic Archer
Cannon Goblin Gang
Mega Knight Bats
Mega Knight Void
Mega Knight Cannon Goblin Gang
Archers Cannon Magic Archer Mega Knight
Goblin Gang Bats Archers Magic Archer
Bats Mega Knight Archers Cannon Magic Archer
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer
Void Magic Archer
Void Magic Archer
Void
Magic Archer Mega Knight
Bats Magic Archer
Archers Magic Archer
Magic Archer
Void
Bats Goblin Gang Void
Void Magic Archer
Void Archers Magic Archer
Void Magic Archer
Void Magic Archer
Magic Archer
Magic Archer
Magic Archer Mega Knight
Bats
Void Archers Magic Archer Mega Knight
Void Magic Archer Mega Knight
Void Magic Archer Mega Knight
Void
Void
Void
Magic Archer Mega Knight
Void Magic Archer
Void Magic Archer Mega Knight
Void Magic Archer
Bats Archers Void Magic Archer
Bats Void
Void
Void Magic Archer Mega Knight
Void Magic Archer
Mega Knight
Magic Archer
Bats Archers Goblin Gang Void Magic Archer
Archers Magic Archer
Void Goblin Gang Magic Archer Mega Knight
Magic Archer
Void
Mega Knight
Bats Goblin Gang Magic Archer
Bats Void Magic Archer
Void Magic Archer Mega Knight
Void Mega Knight
Void

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