My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Archers Cannon Hog Rider Goblin Barrel Skeleton Army Witch
Zap
Bats Archers Cannon Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Archers Cannon Goblin Barrel Skeleton Army Witch
The Log
Archers Cannon Hog Rider Goblin Barrel Skeleton Army Witch
Earthquake
Archers Cannon Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Bats Archers Goblin Barrel Skeleton Army Witch
Royal Delivery
Bats Archers Hog Rider Goblin Barrel Skeleton Army Witch
Fireball
Archers Cannon Hog Rider Goblin Barrel Skeleton Army Witch
Poison
Bats Archers Cannon Skeleton Army Witch
Lightning
Cannon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Cannon Goblin Barrel Skeleton Army Hog Rider Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Cannon

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Goblin Barrel
Archers
Hog Rider
Cannon
Hog Rider
Bats The Log Archers Goblin Barrel Witch
Goblin Barrel
Bats Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Hog Rider
The Log
Hog Rider

Defense Synergies 1 10

Bats
Cannon The Log
Archers
Cannon Skeleton Army Witch The Log
Cannon
The Log Bats Archers Skeleton Army Witch
Hog Rider
Goblin Barrel
Skeleton Army
Archers Cannon The Log
Witch
Archers Cannon The Log
The Log
Cannon Bats Archers Skeleton Army Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Skeleton Army Bats Cannon Witch The Log
Cannon Skeleton Army Witch Bats Archers
Cannon Skeleton Army Witch Bats
Skeleton Army The Log
Skeleton Army The Log Bats Archers Cannon
Bats Archers Cannon Witch
Cannon The Log
Cannon Witch Skeleton Army
Skeleton Army Archers Cannon
Bats Archers Skeleton Army Witch Cannon The Log
Bats Archers Witch
Cannon Skeleton Army Bats Witch The Log
Skeleton Army Bats Cannon Witch The Log
Skeleton Army Cannon
Skeleton Army Cannon The Log
Bats Cannon Skeleton Army Witch
Cannon Bats Archers Skeleton Army Witch The Log
Witch The Log Bats Archers Cannon
Cannon
Skeleton Army Bats Archers Cannon Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Witch
Archers The Log
Skeleton Army Bats Witch The Log
Skeleton Army Bats The Log
Cannon Skeleton Army Witch
Bats Archers Witch
Skeleton Army Bats Archers Witch
Skeleton Army
Bats Skeleton Army Witch The Log
Witch Cannon Skeleton Army
Bats Witch
Skeleton Army The Log
Skeleton Army Cannon Witch
Archers Cannon Skeleton Army Witch
Skeleton Army Witch Bats Archers The Log
Bats Archers Cannon Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Bats Witch
Archers Witch The Log
The Log
The Log
Bats
The Log
Archers
The Log
The Log
Witch The Log
The Log
Bats
Archers The Log
Witch The Log
The Log
The Log
The Log
The Log Witch
Witch
The Log Witch
Witch The Log
The Log
Bats Archers Witch
Bats Witch
The Log
The Log
Bats Archers Skeleton Army Witch
Archers Witch
The Log
The Log
Bats Witch The Log
Bats Witch
Witch The Log

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