My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Cage Golem Inferno Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Inferno Dragon
Giant Snowball
Bats Archers Dart Goblin Inferno Dragon Lumberjack
Zap
Bats Archers Dart Goblin Inferno Dragon
Barbarian Barrel
Archers Dart Goblin Goblin Cage Lumberjack
The Log
Archers Dart Goblin Goblin Cage Lumberjack
Earthquake
Archers Goblin Cage
Arrows
Bats Archers Dart Goblin
Royal Delivery
Bats Archers Dart Goblin Goblin Cage Inferno Dragon Lumberjack
Fireball
Archers Dart Goblin Goblin Cage Inferno Dragon Lumberjack
Poison
Bats Archers Dart Goblin Goblin Cage
Lightning
Goblin Cage Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Dart Goblin Goblin Cage Inferno Dragon Lumberjack Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Dart Goblin Goblin Cage

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Cage Golem Inferno Dragon Lumberjack
Archers
Goblin Cage Golem Inferno Dragon Lumberjack Mega Knight
Dart Goblin
Goblin Cage Golem Mega Knight
Goblin Cage
Bats Archers Dart Goblin Golem Lumberjack
Golem
Bats Archers Dart Goblin Goblin Cage Lumberjack
Inferno Dragon
Mega Knight Bats Archers
Lumberjack
Bats Archers Goblin Cage Golem Mega Knight
Mega Knight
Bats Inferno Dragon Archers Dart Goblin Lumberjack

Defense Synergies 0 16

Bats
Dart Goblin Goblin Cage Inferno Dragon Lumberjack Mega Knight
Archers
Dart Goblin Goblin Cage Lumberjack Mega Knight
Dart Goblin
Bats Archers Goblin Cage Inferno Dragon Lumberjack Mega Knight
Goblin Cage
Bats Archers Dart Goblin Inferno Dragon Lumberjack
Golem
Inferno Dragon
Bats Dart Goblin Goblin Cage Mega Knight
Lumberjack
Bats Archers Dart Goblin Goblin Cage
Mega Knight
Bats Archers Dart Goblin Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Cage
Inferno Dragon Lumberjack Bats Dart Goblin Goblin Cage Mega Knight
Goblin Cage Lumberjack Mega Knight Bats Archers Dart Goblin Inferno Dragon
Goblin Cage Inferno Dragon Lumberjack Bats Dart Goblin Mega Knight
Goblin Cage Lumberjack Mega Knight
Bats Archers Dart Goblin Lumberjack Mega Knight
Bats Dart Goblin Inferno Dragon Archers Goblin Cage
Dart Goblin Goblin Cage Mega Knight
Inferno Dragon Goblin Cage Lumberjack
Archers Dart Goblin Lumberjack Mega Knight
Bats Archers Dart Goblin Lumberjack Mega Knight
Inferno Dragon Bats Archers Dart Goblin
Goblin Cage Lumberjack Mega Knight Bats
Mega Knight Bats Dart Goblin Goblin Cage Lumberjack
Inferno Dragon Goblin Cage Lumberjack Mega Knight
Goblin Cage Inferno Dragon Lumberjack Mega Knight
Mega Knight Bats Goblin Cage Lumberjack
Goblin Cage Mega Knight Bats Archers Dart Goblin Lumberjack
Goblin Cage Bats Archers Dart Goblin Inferno Dragon Lumberjack Mega Knight
Dart Goblin Goblin Cage Inferno Dragon Lumberjack
Mega Knight Bats Archers Dart Goblin Lumberjack
Inferno Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Goblin Cage
Archers Inferno Dragon Lumberjack Mega Knight
Lumberjack Mega Knight Bats Goblin Cage
Lumberjack Mega Knight Bats Goblin Cage
Goblin Cage Inferno Dragon Lumberjack Mega Knight
Bats Archers Dart Goblin
Bats Archers Dart Goblin Goblin Cage Lumberjack
Mega Knight Goblin Cage Inferno Dragon Lumberjack
Goblin Cage Mega Knight Bats Inferno Dragon
Dart Goblin Goblin Cage Inferno Dragon
Inferno Dragon Mega Knight Bats Dart Goblin Goblin Cage Lumberjack
Mega Knight Goblin Cage
Mega Knight Goblin Cage Lumberjack
Archers Dart Goblin Goblin Cage Mega Knight
Bats Archers Dart Goblin Goblin Cage Inferno Dragon Lumberjack
Bats Mega Knight Archers Dart Goblin Goblin Cage Inferno Dragon
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Mega Knight
Bats Dart Goblin
Archers Dart Goblin
Dart Goblin
Dart Goblin
Bats Lumberjack
Dart Goblin
Archers Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin
Dart Goblin Mega Knight
Bats
Archers Dart Goblin Mega Knight
Dart Goblin Mega Knight
Mega Knight
Mega Knight
Inferno Dragon
Dart Goblin
Mega Knight
Dart Goblin
Bats Archers Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight
Mega Knight
Bats Archers Dart Goblin
Archers Dart Goblin
Dart Goblin Lumberjack Mega Knight
Dart Goblin
Dart Goblin Mega Knight
Bats Dart Goblin
Bats Dart Goblin
Dart Goblin Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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