My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Elixir Golem Electro Dragon Electro Giant Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elixir Golem Inferno Dragon Night Witch
Giant Snowball
Bats Archers Electro Dragon Inferno Dragon Night Witch
Zap
Bats Archers Inferno Dragon Night Witch
Barbarian Barrel
Archers Elixir Golem Night Witch
The Log
Archers Elixir Golem
Earthquake
Archers Elixir Golem
Arrows
Bats Archers Night Witch
Royal Delivery
Bats Archers Elixir Golem Electro Dragon Inferno Dragon Night Witch
Fireball
Archers Elixir Golem Electro Dragon Inferno Dragon Night Witch
Poison
Bats Archers Elixir Golem Electro Dragon Night Witch
Lightning
Electro Dragon Inferno Dragon Night Witch
Rocket
Electro Dragon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Poison Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Poison Electro Giant Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Elixir Golem Poison Inferno Dragon Night Witch Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Elixir Golem Poison

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elixir Golem Inferno Dragon
Archers
Elixir Golem Electro Dragon Inferno Dragon
Elixir Golem
Poison Night Witch Bats Archers Electro Dragon Inferno Dragon
Poison
Elixir Golem Electro Dragon Night Witch
Electro Dragon
Archers Elixir Golem Poison Inferno Dragon
Electro Giant
Inferno Dragon
Inferno Dragon
Bats Archers Elixir Golem Electro Dragon Electro Giant
Night Witch
Elixir Golem Poison

Defense Synergies 0 3

Bats
Inferno Dragon
Archers
Elixir Golem
Poison
Electro Dragon
Inferno Dragon
Electro Giant
Inferno Dragon
Inferno Dragon
Bats Electro Dragon Electro Giant
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Inferno Dragon Bats Electro Dragon Night Witch
Bats Archers Electro Dragon Inferno Dragon Night Witch
Inferno Dragon Night Witch Bats Electro Dragon
Poison
Bats Archers Electro Dragon Night Witch
Bats Inferno Dragon Archers Poison Electro Dragon Night Witch
Poison Electro Dragon Electro Giant
Inferno Dragon Night Witch
Archers Night Witch
Bats Archers Poison Electro Dragon Electro Giant Night Witch
Inferno Dragon Bats Archers Poison Electro Dragon Night Witch
Night Witch Bats Electro Dragon
Bats Poison Electro Dragon Night Witch
Inferno Dragon
Electro Giant Inferno Dragon
Bats Poison Electro Dragon Night Witch
Bats Archers Electro Dragon Night Witch
Poison Bats Archers Electro Dragon Inferno Dragon
Inferno Dragon
Bats Archers Poison Electro Dragon Electro Giant Night Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Electro Giant
Poison Archers Electro Dragon Inferno Dragon
Bats Electro Dragon
Bats Night Witch
Inferno Dragon Night Witch
Poison Electro Giant Bats Archers Electro Dragon
Bats Archers Night Witch
Inferno Dragon
Electro Dragon Bats Poison Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Electro Dragon
Poison Electro Giant
Night Witch
Archers Electro Dragon Electro Giant
Electro Dragon Electro Giant Bats Archers Poison Inferno Dragon Night Witch
Bats Poison Archers Electro Dragon Electro Giant Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison
Poison Electro Giant Bats Electro Dragon
Archers Poison
Poison Electro Dragon
Poison Electro Dragon
Bats Poison Electro Dragon Night Witch
Poison Electro Dragon
Poison Archers Electro Dragon
Poison
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Bats Night Witch
Archers Poison Electro Dragon
Poison Electro Dragon Electro Giant
Poison Night Witch
Poison
Poison Electro Dragon
Poison Electro Giant Electro Dragon
Inferno Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Bats Archers Electro Dragon Electro Giant Night Witch
Electro Dragon Bats Poison Electro Giant
Night Witch
Poison Electro Dragon Night Witch
Poison Electro Dragon
Poison
Bats Archers Electro Dragon Night Witch
Poison Archers Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Giant
Electro Dragon
Electro Dragon Electro Giant Bats Poison
Bats Poison Electro Dragon
Poison Electro Dragon Electro Giant
Inferno Dragon
Electro Dragon

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