My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Dark Prince Hunter Executioner P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Dark Prince Bandit
Giant Snowball
Bats Archers
Zap
Bats Archers Dark Prince Bandit
Barbarian Barrel
Archers Dark Prince Hunter Executioner Bandit
The Log
Archers Dark Prince Hunter Bandit
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Dark Prince Hunter Executioner P.E.K.K.A Bandit
Fireball
Archers Hunter Executioner Bandit
Poison
Bats Archers Hunter Executioner
Lightning
Dark Prince Hunter Executioner Bandit
Rocket
Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Hunter Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Bandit Fireball Dark Prince Hunter Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Bandit Fireball

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Dark Prince P.E.K.K.A Bandit
Archers
Dark Prince P.E.K.K.A Bandit
Fireball
Dark Prince
Dark Prince
Bats Archers Fireball Executioner Bandit
Hunter
P.E.K.K.A Bandit
Executioner
Dark Prince P.E.K.K.A Bandit
P.E.K.K.A
Bats Archers Hunter Executioner
Bandit
Bats Archers Dark Prince Hunter Executioner

Defense Synergies 0 15

Bats
Dark Prince Hunter P.E.K.K.A Bandit
Archers
Dark Prince P.E.K.K.A Bandit
Fireball
Dark Prince Bandit
Dark Prince
Bats Archers Fireball Hunter Executioner Bandit
Hunter
Bats Dark Prince P.E.K.K.A Bandit
Executioner
Dark Prince Bandit
P.E.K.K.A
Bats Archers Hunter
Bandit
Bats Archers Fireball Dark Prince Hunter Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Executioner
Hunter P.E.K.K.A Bats Dark Prince Executioner Bandit
Hunter P.E.K.K.A Bats Archers Dark Prince Executioner Bandit
Hunter P.E.K.K.A Bats Dark Prince Bandit
Fireball Dark Prince P.E.K.K.A
Fireball Bats Archers Dark Prince Hunter Executioner Bandit
Bats Hunter Archers Fireball Executioner
Fireball P.E.K.K.A Bandit
Hunter P.E.K.K.A
Archers Dark Prince Hunter Bandit
Bats Archers Executioner Fireball Dark Prince Hunter Bandit
Hunter Executioner Bats Archers Fireball
Hunter P.E.K.K.A Bats Fireball Dark Prince Bandit
Fireball Executioner Bats Dark Prince Hunter P.E.K.K.A
P.E.K.K.A Hunter Bandit
Fireball Hunter P.E.K.K.A Bandit
Bats Fireball Dark Prince Hunter Executioner P.E.K.K.A
Fireball Bats Archers Dark Prince Hunter Executioner Bandit
Hunter Executioner Bats Archers Fireball Dark Prince Bandit
P.E.K.K.A Hunter
Dark Prince Bats Archers Fireball Hunter Executioner P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Dark Prince P.E.K.K.A Bandit
Fireball Bandit Archers Hunter Executioner
P.E.K.K.A Bandit Bats Dark Prince Hunter
Dark Prince Hunter P.E.K.K.A Bats Fireball Bandit
P.E.K.K.A Dark Prince Hunter Executioner Bandit
Fireball Executioner Bats Archers Hunter
Dark Prince P.E.K.K.A Bats Archers Fireball Hunter Bandit
P.E.K.K.A Dark Prince Hunter
P.E.K.K.A Bats Fireball Dark Prince Bandit
P.E.K.K.A
P.E.K.K.A Bats Dark Prince Hunter
P.E.K.K.A Fireball Dark Prince
Dark Prince P.E.K.K.A Fireball Hunter Executioner Bandit
Archers Fireball Executioner
Bats Archers Fireball Dark Prince Hunter Executioner P.E.K.K.A
Bats Executioner Archers Fireball Dark Prince Hunter P.E.K.K.A
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit
Fireball Executioner Bandit
Fireball Bandit
Fireball Dark Prince
Fireball Executioner Dark Prince
Fireball Executioner Bats Hunter
Archers Executioner
Fireball Hunter Executioner
Fireball Bandit
Bats Fireball
Fireball Dark Prince Bandit
Fireball Archers Executioner
Fireball Hunter Executioner Bandit
Fireball Bandit
Fireball
Fireball Hunter Executioner Bandit
Fireball Executioner Bandit
Fireball
Bats
Archers Fireball Dark Prince Hunter Executioner Bandit
Fireball
Fireball
Fireball
Fireball
Fireball Dark Prince Hunter Executioner
Fireball Hunter Executioner Bandit
Fireball Bandit
Fireball Bandit
Bats Archers Fireball Hunter Executioner
Bats Fireball
Fireball
Fireball Hunter Bandit
Fireball
P.E.K.K.A
Fireball
Bats Archers Fireball Dark Prince Bandit
Fireball Archers Hunter Executioner
Fireball
Fireball Dark Prince Hunter Executioner
Fireball Executioner
Fireball
Dark Prince Executioner P.E.K.K.A
Bats Fireball
Bats Fireball Executioner
Fireball Dark Prince Executioner Bandit

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