My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Prince P.E.K.K.A Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Prince
Giant Snowball
Bats Archers
Zap
Bats Archers Firecracker Prince
Barbarian Barrel
Archers Firecracker Magic Archer
The Log
Archers Firecracker Prince
Earthquake
Archers Firecracker
Arrows
Bats Archers Firecracker
Royal Delivery
Bats Archers Firecracker Prince P.E.K.K.A Magic Archer
Fireball
Archers Firecracker Magic Archer
Poison
Bats Archers Firecracker Magic Archer
Lightning
Prince Magic Archer
Rocket
Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Firecracker Fireball Magic Archer Golden Knight Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Firecracker Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Prince P.E.K.K.A
Archers
Prince P.E.K.K.A
Firecracker
Bats Prince P.E.K.K.A
Fireball
Magic Archer Golden Knight
Prince
Bats Archers Firecracker Magic Archer
P.E.K.K.A
Magic Archer Bats Archers Firecracker
Magic Archer
P.E.K.K.A Fireball Prince Golden Knight
Golden Knight
Fireball Magic Archer

Defense Synergies 0 12

Bats
Firecracker Prince P.E.K.K.A Golden Knight
Archers
Firecracker P.E.K.K.A Golden Knight
Firecracker
Bats Archers Prince P.E.K.K.A Golden Knight
Fireball
Golden Knight
Prince
Bats Firecracker Magic Archer
P.E.K.K.A
Bats Archers Firecracker
Magic Archer
Prince
Golden Knight
Bats Archers Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Magic Archer Golden Knight
P.E.K.K.A Bats Firecracker Prince
Prince P.E.K.K.A Bats Archers
Prince P.E.K.K.A Bats Firecracker
Firecracker Fireball Prince P.E.K.K.A
Fireball Bats Archers Firecracker Magic Archer
Bats Archers Firecracker Fireball Magic Archer
Fireball P.E.K.K.A Magic Archer Golden Knight
P.E.K.K.A Prince
Archers Firecracker Prince
Bats Archers Firecracker Fireball Magic Archer
Bats Archers Firecracker Fireball Magic Archer
Prince P.E.K.K.A Bats Fireball
Fireball Bats Firecracker Prince P.E.K.K.A Magic Archer Golden Knight
P.E.K.K.A Prince
Fireball Prince P.E.K.K.A
Bats Firecracker Fireball Prince P.E.K.K.A
Fireball Bats Archers Firecracker Prince Magic Archer Golden Knight
Bats Archers Firecracker Fireball Magic Archer
P.E.K.K.A Prince
Bats Archers Firecracker Fireball Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Prince P.E.K.K.A
Fireball Archers Firecracker Prince Magic Archer
P.E.K.K.A Bats Prince Golden Knight
Prince P.E.K.K.A Bats Fireball
P.E.K.K.A Prince
Firecracker Fireball Bats Archers Magic Archer
Prince P.E.K.K.A Bats Archers Fireball
P.E.K.K.A Prince
P.E.K.K.A Bats Firecracker Fireball Prince Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Prince Golden Knight
P.E.K.K.A Fireball Prince
Prince P.E.K.K.A Fireball Golden Knight
Archers Firecracker Fireball Magic Archer
Bats Archers Firecracker Fireball Prince P.E.K.K.A Magic Archer Golden Knight
Bats Archers Firecracker Fireball P.E.K.K.A Magic Archer Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Golden Knight
Firecracker Fireball Magic Archer Golden Knight
Fireball Magic Archer
Firecracker Fireball Prince
Fireball Firecracker Magic Archer
Firecracker Fireball Bats Magic Archer
Archers Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker Golden Knight
Bats Fireball Prince
Firecracker Fireball Prince Magic Archer Golden Knight
Fireball Archers Firecracker Magic Archer
Firecracker Fireball Magic Archer Golden Knight
Firecracker Fireball Magic Archer
Firecracker Fireball Prince Magic Archer
Firecracker Fireball Magic Archer Golden Knight
Magic Archer Firecracker Fireball
Fireball
Bats
Archers Firecracker Fireball Prince Magic Archer
Firecracker Fireball Magic Archer Golden Knight
Fireball Prince Magic Archer
Fireball
Prince
Fireball
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer Golden Knight
Fireball Prince Magic Archer Golden Knight
Fireball Firecracker Magic Archer Golden Knight
Bats Archers Firecracker Fireball Magic Archer
Bats Firecracker Fireball
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
P.E.K.K.A Prince
Firecracker Fireball Magic Archer
Bats Archers Fireball Prince Magic Archer
Fireball Archers Firecracker Magic Archer
Fireball
Fireball Firecracker Prince Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker Prince P.E.K.K.A
Bats Firecracker Fireball Magic Archer Golden Knight
Firecracker Bats Fireball Magic Archer
Firecracker Fireball Prince Magic Archer Golden Knight
Prince P.E.K.K.A
Fireball Firecracker

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