My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Ice Golem Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Ice Golem Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers Firecracker
Barbarian Barrel
Archers Firecracker Wizard
The Log
Archers Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Archers Firecracker Hog Rider
Arrows
Bats Archers Firecracker
Royal Delivery
Bats Archers Firecracker Mini P.E.K.K.A Hog Rider Wizard
Fireball
Archers Firecracker Hog Rider Wizard
Poison
Bats Archers Firecracker Wizard
Lightning
Ice Golem Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Archers Firecracker Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Archers Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Hog Rider Mega Knight Firecracker Mini P.E.K.K.A
Archers
Ice Golem Mini P.E.K.K.A Hog Rider Mega Knight
Firecracker
Hog Rider Bats Ice Golem Mini P.E.K.K.A Mega Knight
Ice Golem
Bats Archers Hog Rider Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Archers Firecracker Ice Golem Hog Rider Wizard Mega Knight
Hog Rider
Bats Firecracker Ice Golem Archers Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Bats Archers Firecracker Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 2 14

Bats
Firecracker Ice Golem Mini P.E.K.K.A Mega Knight
Archers
Ice Golem Firecracker Mini P.E.K.K.A Mega Knight
Firecracker
Ice Golem Bats Archers Mini P.E.K.K.A Mega Knight
Ice Golem
Archers Firecracker Bats Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Bats Archers Firecracker Ice Golem Wizard
Hog Rider
Wizard
Ice Golem Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Archers Firecracker Ice Golem Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Wizard
Mini P.E.K.K.A Bats Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Bats Archers
Mini P.E.K.K.A Bats Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Bats Archers Firecracker Mega Knight
Bats Archers Firecracker Wizard
Ice Golem Mega Knight
Mini P.E.K.K.A
Archers Firecracker Ice Golem Mini P.E.K.K.A Mega Knight
Bats Archers Firecracker Ice Golem Wizard Mega Knight
Bats Archers Firecracker Wizard
Mini P.E.K.K.A Mega Knight Bats Wizard
Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Firecracker Mini P.E.K.K.A
Mega Knight Bats Archers Firecracker Wizard
Wizard Bats Archers Firecracker Ice Golem Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Archers Firecracker Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Archers Ice Golem
Archers Firecracker Ice Golem Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Ice Golem
Mini P.E.K.K.A Mega Knight
Firecracker Wizard Bats Archers Ice Golem
Mini P.E.K.K.A Bats Archers Ice Golem
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Ice Golem Mini P.E.K.K.A
Mega Knight Bats Mini P.E.K.K.A
Mega Knight
Mini P.E.K.K.A Mega Knight Ice Golem Wizard
Wizard Archers Firecracker Mega Knight
Bats Archers Firecracker Ice Golem Mini P.E.K.K.A
Bats Mega Knight Archers Firecracker Ice Golem Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Wizard Firecracker Mega Knight
Firecracker Wizard Bats Ice Golem
Archers Firecracker Wizard
Firecracker Ice Golem Wizard
Firecracker Wizard
Bats Mini P.E.K.K.A
Firecracker Wizard
Archers Firecracker Wizard
Firecracker Ice Golem
Firecracker
Firecracker Ice Golem
Firecracker Wizard
Firecracker Wizard Mega Knight
Bats Mini P.E.K.K.A
Archers Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Ice Golem Wizard Mega Knight
Firecracker Wizard
Wizard Mega Knight
Firecracker
Bats Archers Firecracker Ice Golem Wizard
Bats Firecracker Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Bats Archers
Archers Firecracker Wizard
Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Ice Golem Wizard
Firecracker Mega Knight
Bats Firecracker
Firecracker Bats
Firecracker Mega Knight
Firecracker Wizard Mega Knight

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