My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Musketeer Valkyrie Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Bandit
Giant Snowball
Bats Archers Musketeer Princess
Zap
Bats Archers Firecracker Princess Bandit
Barbarian Barrel
Archers Firecracker Musketeer Valkyrie Princess Bandit
The Log
Archers Firecracker Musketeer Princess Bandit
Earthquake
Archers Firecracker
Arrows
Bats Archers Firecracker Princess
Royal Delivery
Bats Archers Firecracker Musketeer Valkyrie Battle Healer Princess Bandit
Fireball
Archers Firecracker Musketeer Battle Healer Princess Bandit
Poison
Bats Archers Firecracker Musketeer Battle Healer Princess
Lightning
Musketeer Valkyrie Battle Healer Bandit
Rocket
Musketeer Valkyrie Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Healer Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Firecracker Princess Bandit Musketeer Valkyrie Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Firecracker Princess

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Battle Healer Bandit
Archers
Valkyrie Battle Healer Bandit
Firecracker
Bats Valkyrie Battle Healer Princess Bandit
Musketeer
Valkyrie Battle Healer Bandit
Valkyrie
Bats Archers Musketeer Firecracker Battle Healer Bandit
Battle Healer
Archers Bats Firecracker Musketeer Valkyrie Princess Bandit
Princess
Firecracker Battle Healer
Bandit
Bats Archers Firecracker Musketeer Valkyrie Battle Healer

Defense Synergies 4 19

Bats
Firecracker Musketeer Valkyrie Battle Healer Bandit
Archers
Valkyrie Firecracker Battle Healer Bandit
Firecracker
Valkyrie Bats Archers Musketeer Battle Healer Princess Bandit
Musketeer
Valkyrie Battle Healer Bats Firecracker Bandit
Valkyrie
Archers Firecracker Musketeer Bats Battle Healer Princess Bandit
Battle Healer
Musketeer Bats Archers Firecracker Valkyrie Princess Bandit
Princess
Firecracker Valkyrie Battle Healer Bandit
Bandit
Bats Archers Firecracker Musketeer Valkyrie Battle Healer Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Valkyrie
Bats Firecracker Musketeer Valkyrie Battle Healer Bandit
Bats Archers Musketeer Valkyrie Bandit
Bats Firecracker Musketeer Valkyrie Bandit
Firecracker Valkyrie Battle Healer Princess
Bats Archers Firecracker Musketeer Valkyrie Bandit
Bats Musketeer Archers Firecracker Princess
Musketeer Valkyrie Battle Healer Bandit
Musketeer Princess
Archers Firecracker Musketeer Valkyrie Battle Healer Bandit
Bats Archers Valkyrie Firecracker Musketeer Princess Bandit
Musketeer Bats Archers Firecracker Princess
Bats Musketeer Valkyrie Battle Healer Bandit
Valkyrie Bats Firecracker Princess
Bandit
Bandit
Bats Firecracker Musketeer Valkyrie
Bats Archers Firecracker Musketeer Valkyrie Battle Healer Bandit
Valkyrie Bats Archers Firecracker Musketeer Battle Healer Princess Bandit
Musketeer
Valkyrie Bats Archers Firecracker Musketeer Battle Healer Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Battle Healer Bandit
Bandit Archers Firecracker Musketeer Valkyrie Battle Healer
Bandit Bats Musketeer Valkyrie Battle Healer
Valkyrie Bats Musketeer Battle Healer Bandit
Musketeer Valkyrie Battle Healer Bandit
Firecracker Bats Archers Musketeer Princess
Bats Archers Musketeer Valkyrie Battle Healer Bandit
Valkyrie Battle Healer
Bats Firecracker Valkyrie Bandit
Musketeer
Bats Musketeer Valkyrie
Valkyrie
Valkyrie Bandit
Archers Firecracker Musketeer Valkyrie Princess
Bats Archers Firecracker Musketeer Valkyrie Battle Healer
Bats Valkyrie Archers Firecracker Musketeer Battle Healer Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Musketeer Valkyrie Bandit
Firecracker Musketeer Princess Bandit
Bandit
Firecracker Musketeer Valkyrie
Firecracker Valkyrie
Firecracker Bats Musketeer Princess
Archers Firecracker Musketeer Princess
Firecracker Princess
Firecracker Bandit
Bats Musketeer
Firecracker Musketeer Valkyrie Princess Bandit
Archers Firecracker Musketeer Princess
Firecracker Musketeer Princess Bandit
Firecracker Musketeer Princess Bandit
Princess Firecracker Musketeer
Firecracker Musketeer Princess Bandit
Firecracker Musketeer Princess Bandit
Bats
Archers Firecracker Musketeer Princess Bandit
Firecracker Valkyrie Princess
Musketeer
Princess
Musketeer
Musketeer
Firecracker Valkyrie Princess
Firecracker Musketeer Princess Bandit
Musketeer Princess Bandit
Firecracker Musketeer Bandit
Bats Archers Firecracker Musketeer Princess
Bats Firecracker Musketeer
Musketeer Bandit
Firecracker Princess
Firecracker Princess
Bats Archers Musketeer Princess Bandit
Archers Firecracker Musketeer Princess
Firecracker Musketeer Valkyrie Princess
Firecracker Musketeer Princess
Firecracker Musketeer
Bats Firecracker Musketeer Princess
Firecracker Bats Musketeer Princess
Firecracker Musketeer Princess Bandit

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