My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Prince Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Wall Breakers Prince
Giant Snowball
Bats Archers Wall Breakers
Zap
Bats Archers Firecracker Wall Breakers Prince
Barbarian Barrel
Archers Firecracker Wall Breakers
The Log
Archers Firecracker Wall Breakers Prince
Earthquake
Archers Firecracker
Arrows
Bats Archers Firecracker Wall Breakers
Royal Delivery
Bats Archers Firecracker Wall Breakers Prince
Fireball
Archers Firecracker Wall Breakers
Poison
Bats Archers Firecracker
Lightning
Prince Monk
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Archers Firecracker Prince Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Archers

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Wall Breakers Prince
Archers
Wall Breakers Prince Mega Knight
Firecracker
Bats Wall Breakers Prince Mega Knight Monk
Wall Breakers
Bats Archers Firecracker The Log Mega Knight
Prince
Mega Knight Bats Archers Firecracker The Log
The Log
Wall Breakers Prince Mega Knight
Mega Knight
Bats Prince Archers Firecracker Wall Breakers The Log
Monk
Firecracker

Defense Synergies 2 10

Bats
Firecracker Prince The Log Mega Knight
Archers
Firecracker The Log Mega Knight
Firecracker
The Log Bats Archers Prince Mega Knight
Wall Breakers
Prince
The Log Bats Firecracker
The Log
Firecracker Prince Bats Archers Mega Knight
Mega Knight
Bats Archers Firecracker The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Bats Firecracker Prince The Log Mega Knight Monk
Prince Mega Knight Bats Archers
Prince Bats Firecracker Mega Knight Monk
Firecracker Prince The Log Mega Knight Monk
The Log Bats Archers Firecracker Mega Knight
Bats Archers Firecracker
The Log Mega Knight Monk
Prince
Archers Firecracker Prince Mega Knight
Bats Archers Firecracker The Log Mega Knight
Bats Archers Firecracker
Prince Mega Knight Bats The Log
Mega Knight Bats Firecracker Prince The Log
Prince Mega Knight
Monk Prince The Log Mega Knight
Mega Knight Bats Firecracker Prince
Mega Knight Bats Archers Firecracker Prince The Log
The Log Bats Archers Firecracker Mega Knight
Prince
Mega Knight Bats Archers Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Prince
Archers Firecracker Prince The Log Mega Knight Monk
Mega Knight Bats Prince The Log
Prince Mega Knight Bats The Log Monk
Prince Mega Knight
Firecracker Bats Archers Monk
Prince Bats Archers
Mega Knight Prince
Mega Knight Bats Firecracker Prince The Log Monk
Mega Knight Bats Prince
Mega Knight Monk Prince The Log
Prince Mega Knight
Archers Firecracker Mega Knight
Bats Archers Firecracker Prince The Log Monk
Bats Mega Knight Archers Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Monk
Firecracker Monk The Log
The Log
Firecracker Prince The Log
Firecracker The Log Mega Knight
Firecracker Bats Monk
Archers Firecracker The Log
The Log Firecracker
The Log Monk Firecracker
Bats Prince
Firecracker Monk Prince The Log
Monk Archers Firecracker
Firecracker The Log
Firecracker Monk
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log Mega Knight
Monk
Bats
Archers Firecracker Prince The Log Mega Knight Monk
Firecracker The Log Mega Knight Monk
Prince The Log Mega Knight Monk
Prince The Log Monk
The Log Monk
Firecracker The Log Mega Knight
Firecracker The Log Monk
Prince The Log Mega Knight Monk
Firecracker The Log
Bats Archers Firecracker
Bats Firecracker
The Log Mega Knight
Firecracker Monk
Prince Mega Knight
Firecracker The Log Monk
Bats Archers Prince
Archers Firecracker Monk
The Log
Firecracker Prince Mega Knight
The Log Firecracker
Monk
Firecracker Prince Mega Knight
Bats Firecracker The Log
Firecracker Bats
Firecracker Prince The Log Mega Knight Monk
Prince
Firecracker Mega Knight Monk

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