My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Ice Golem Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians
Giant Snowball
Bats Archers Musketeer
Zap
Bats Archers Firecracker
Barbarian Barrel
Archers Firecracker Elite Barbarians Musketeer
The Log
Archers Firecracker Elite Barbarians Musketeer
Earthquake
Archers Firecracker
Arrows
Bats Archers Firecracker
Royal Delivery
Bats Archers Firecracker Elite Barbarians Musketeer
Fireball
Archers Firecracker Elite Barbarians Musketeer
Poison
Bats Archers Firecracker Musketeer
Lightning
Elite Barbarians Ice Golem Musketeer
Rocket
Elite Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Ice Golem Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Rage The Log Archers Firecracker Musketeer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Ice Golem Rage The Log

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Firecracker Elite Barbarians Rage
Archers
Ice Golem Elite Barbarians
Firecracker
Bats Elite Barbarians Ice Golem
Elite Barbarians
Rage Bats Archers Firecracker Ice Golem The Log
Ice Golem
Bats Archers Musketeer Firecracker Elite Barbarians
Musketeer
Ice Golem The Log
Rage
Elite Barbarians Bats
The Log
Elite Barbarians Musketeer

Defense Synergies 5 10

Bats
Firecracker Ice Golem Musketeer The Log
Archers
Ice Golem Firecracker The Log
Firecracker
Ice Golem The Log Bats Archers Musketeer
Elite Barbarians
Ice Golem The Log
Ice Golem
Archers Firecracker Musketeer Bats Elite Barbarians The Log
Musketeer
Ice Golem The Log Bats Firecracker
Rage
The Log
Firecracker Musketeer Bats Archers Elite Barbarians Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Ice Golem Musketeer The Log
Elite Barbarians Bats Firecracker Musketeer The Log
Bats Archers Elite Barbarians Musketeer
Elite Barbarians Bats Firecracker Musketeer
Firecracker Elite Barbarians The Log
The Log Bats Archers Firecracker Musketeer
Bats Musketeer Archers Firecracker
Ice Golem Musketeer The Log
Elite Barbarians Musketeer
Elite Barbarians Archers Firecracker Ice Golem Musketeer
Bats Archers Firecracker Ice Golem Musketeer The Log
Musketeer Bats Archers Firecracker
Bats Elite Barbarians Musketeer The Log
Bats Firecracker The Log
Elite Barbarians
Elite Barbarians The Log
Bats Firecracker Elite Barbarians Musketeer
Bats Archers Firecracker Elite Barbarians Musketeer The Log
The Log Bats Archers Firecracker Ice Golem Musketeer
Elite Barbarians Musketeer
Bats Archers Firecracker Elite Barbarians Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Elite Barbarians Ice Golem
Archers Firecracker Elite Barbarians Ice Golem Musketeer The Log
Bats Elite Barbarians Ice Golem Musketeer The Log
Bats Elite Barbarians Ice Golem Musketeer The Log
Elite Barbarians Musketeer
Firecracker Bats Archers Ice Golem Musketeer
Bats Archers Elite Barbarians Ice Golem Musketeer
Elite Barbarians
Bats Firecracker Elite Barbarians Ice Golem The Log
Musketeer
Bats Elite Barbarians Musketeer
Elite Barbarians The Log
Elite Barbarians Ice Golem
Archers Firecracker Musketeer
Elite Barbarians Bats Archers Firecracker Ice Golem Musketeer The Log
Bats Archers Firecracker Elite Barbarians Ice Golem Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Ice Golem Musketeer The Log
Firecracker Musketeer The Log
The Log
Firecracker Ice Golem Musketeer The Log
Firecracker The Log
Firecracker Bats Ice Golem Musketeer
Archers Firecracker Musketeer The Log
The Log Firecracker Ice Golem
The Log Firecracker
Bats Elite Barbarians Musketeer
Firecracker Musketeer The Log
Archers Firecracker Musketeer
Firecracker Elite Barbarians Ice Golem Musketeer The Log
Firecracker Musketeer
Firecracker Elite Barbarians Ice Golem Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Bats
Archers Firecracker Musketeer The Log
Firecracker The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker Ice Golem The Log
Firecracker The Log Musketeer
Musketeer The Log
Firecracker Musketeer The Log
Elite Barbarians Bats Archers Firecracker Ice Golem Musketeer
Bats Firecracker Musketeer
Elite Barbarians
Musketeer The Log
Firecracker
Firecracker The Log
Bats Archers Musketeer
Archers Firecracker Musketeer
The Log
Firecracker Musketeer
The Log Firecracker Ice Golem Musketeer
Firecracker Elite Barbarians Musketeer
Bats Firecracker Elite Barbarians Musketeer The Log
Firecracker Bats Musketeer
Firecracker Musketeer The Log
Firecracker

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