My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Minion Horde Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Wizard Dark Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Dark Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Minion Horde Dark Prince Giant Skeleton
Giant Snowball
Bats Archers Goblin Gang Minion Horde
Zap
Bats Archers Goblin Gang Minion Horde Dark Prince
Barbarian Barrel
Archers Goblin Gang Wizard Dark Prince Giant Skeleton
The Log
Archers Goblin Gang Dark Prince Giant Skeleton
Earthquake
Archers Goblin Gang
Arrows
Bats Archers Goblin Gang Minion Horde
Royal Delivery
Bats Archers Goblin Gang Minion Horde Wizard Dark Prince Giant Skeleton
Fireball
Archers Goblin Gang Minion Horde Wizard
Poison
Bats Archers Goblin Gang Minion Horde Wizard
Lightning
Wizard Dark Prince
Rocket
Minion Horde Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Gang Dark Prince Minion Horde Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Dark Prince
Archers
Dark Prince Giant Skeleton
Goblin Gang
Dark Prince Giant Skeleton
Minion Horde
Dark Prince Giant Skeleton
Wizard
Dark Prince Giant Skeleton
Dark Prince
Bats Archers Goblin Gang Minion Horde Wizard
Giant Skeleton
Bats Archers Goblin Gang Minion Horde Wizard The Log
The Log
Giant Skeleton

Defense Synergies 0 16

Bats
Dark Prince Giant Skeleton The Log
Archers
Goblin Gang Dark Prince Giant Skeleton The Log
Goblin Gang
Archers Dark Prince Giant Skeleton The Log
Minion Horde
The Log
Wizard
Dark Prince Giant Skeleton The Log
Dark Prince
Bats Archers Goblin Gang Wizard The Log
Giant Skeleton
Bats Archers Goblin Gang Wizard The Log
The Log
Bats Archers Goblin Gang Minion Horde Wizard Dark Prince Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Wizard The Log
Minion Horde Bats Goblin Gang Dark Prince The Log
Goblin Gang Minion Horde Bats Archers Dark Prince Giant Skeleton
Minion Horde Bats Goblin Gang Dark Prince
Dark Prince Giant Skeleton The Log
Goblin Gang The Log Bats Archers Dark Prince
Bats Minion Horde Archers Goblin Gang Wizard
Giant Skeleton The Log
Minion Horde Goblin Gang
Goblin Gang Archers Minion Horde Dark Prince Giant Skeleton
Bats Archers Goblin Gang Minion Horde Wizard Dark Prince Giant Skeleton The Log
Minion Horde Bats Archers Goblin Gang Wizard
Minion Horde Bats Goblin Gang Wizard Dark Prince Giant Skeleton The Log
Wizard Bats Goblin Gang Minion Horde Dark Prince The Log
Goblin Gang Minion Horde
Minion Horde Goblin Gang The Log
Minion Horde Wizard Bats Goblin Gang Dark Prince
Bats Archers Goblin Gang Minion Horde Wizard Dark Prince The Log
Wizard The Log Bats Archers Dark Prince Giant Skeleton
Goblin Gang Wizard Dark Prince Bats Archers Minion Horde Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Archers Dark Prince Giant Skeleton
Archers Goblin Gang Wizard The Log
Goblin Gang Giant Skeleton Bats Minion Horde Dark Prince The Log
Goblin Gang Dark Prince Giant Skeleton Bats Minion Horde The Log
Giant Skeleton Goblin Gang Minion Horde Dark Prince
Wizard Bats Archers Goblin Gang Minion Horde
Goblin Gang Dark Prince Bats Archers Minion Horde Giant Skeleton
Giant Skeleton Minion Horde Dark Prince
Minion Horde Giant Skeleton Bats Dark Prince The Log
Goblin Gang Minion Horde
Bats Minion Horde Dark Prince Giant Skeleton
Dark Prince Giant Skeleton The Log
Dark Prince Giant Skeleton Goblin Gang Minion Horde Wizard
Wizard Archers Minion Horde
Goblin Gang Bats Archers Minion Horde Dark Prince Giant Skeleton The Log
Bats Archers Minion Horde Wizard Dark Prince Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Giant Skeleton The Log
The Log
Minion Horde Giant Skeleton The Log
Dark Prince Giant Skeleton The Log
Wizard Minion Horde Dark Prince The Log
Wizard Bats Minion Horde
Archers Minion Horde Wizard The Log
The Log Wizard
The Log Wizard
Bats Goblin Gang Minion Horde
Minion Horde Wizard Dark Prince The Log
Archers Wizard
The Log
Minion Horde
The Log
Minion Horde Wizard The Log
Minion Horde Wizard The Log
Bats Minion Horde
Archers Wizard Dark Prince The Log
Wizard The Log
Minion Horde Giant Skeleton The Log
Wizard
The Log
Minion Horde The Log
The Log Wizard Dark Prince
Minion Horde
The Log Wizard
Wizard The Log
The Log
Bats Archers Minion Horde Wizard
Bats Minion Horde Wizard
Minion Horde
Minion Horde Wizard The Log
Minion Horde
Minion Horde Giant Skeleton
Wizard The Log
Minion Horde Bats Archers Goblin Gang Dark Prince
Archers Wizard
The Log
Goblin Gang Minion Horde Wizard Dark Prince
The Log Wizard
Giant Skeleton
Minion Horde Dark Prince
Bats Goblin Gang Minion Horde Giant Skeleton The Log
Bats
Dark Prince Giant Skeleton The Log
Wizard

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