My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Rascals Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Rascals Balloon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Goblin Barrel Balloon Inferno Dragon
Giant Snowball
Bats Archers Goblin Gang Goblin Barrel Balloon Inferno Dragon
Zap
Bats Archers Goblin Gang Goblin Barrel Balloon Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Rascals Goblin Barrel
The Log
Archers Goblin Gang Rascals Goblin Barrel
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Bats Archers Goblin Gang Rascals Goblin Barrel
Royal Delivery
Bats Archers Goblin Gang Rascals Goblin Barrel Balloon Inferno Dragon
Fireball
Archers Goblin Gang Rascals Goblin Barrel Balloon Inferno Dragon
Poison
Bats Archers Goblin Gang Rascals Balloon
Lightning
Balloon Inferno Dragon
Rocket
Rascals Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Archers Goblin Gang Goblin Barrel Inferno Dragon Rascals Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Archers Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Rascals Rage Goblin Barrel Inferno Dragon
Archers
Balloon Inferno Dragon
Goblin Gang
Goblin Barrel Balloon
Rascals
Goblin Barrel Bats Balloon
Rage
Balloon Bats
Goblin Barrel
Goblin Gang Rascals Bats Balloon
Balloon
Bats Rage Archers Goblin Gang Rascals Goblin Barrel
Inferno Dragon
Bats Archers

Defense Synergies 0 6

Bats
Rascals Inferno Dragon
Archers
Goblin Gang Rascals
Goblin Gang
Archers Rascals Inferno Dragon
Rascals
Bats Archers Goblin Gang
Rage
Goblin Barrel
Balloon
Inferno Dragon
Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Bats Goblin Gang Rascals
Goblin Gang Bats Archers Rascals Inferno Dragon
Inferno Dragon Bats Goblin Gang Rascals
Goblin Gang Bats Archers Rascals
Bats Inferno Dragon Archers Goblin Gang Rascals
Rascals
Inferno Dragon Goblin Gang Rascals
Goblin Gang Archers Rascals
Bats Archers Goblin Gang Rascals
Inferno Dragon Bats Archers Goblin Gang Rascals
Bats Goblin Gang Rascals
Bats Goblin Gang Rascals
Inferno Dragon Goblin Gang Rascals
Goblin Gang Rascals Inferno Dragon
Bats Goblin Gang Rascals
Bats Archers Goblin Gang Rascals
Bats Archers Rascals Inferno Dragon
Inferno Dragon
Goblin Gang Rascals Bats Archers
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Archers
Archers Goblin Gang Inferno Dragon
Goblin Gang Bats Rascals
Goblin Gang Bats Rascals
Goblin Gang Rascals Inferno Dragon
Bats Archers Goblin Gang Rascals
Goblin Gang Rascals Bats Archers
Rascals Inferno Dragon
Bats Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Bats Rascals
Rascals Goblin Gang
Archers Rascals
Goblin Gang Rascals Bats Archers Inferno Dragon
Bats Archers Rascals Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals
Rascals
Bats
Archers
Bats Goblin Gang
Archers
Bats
Archers
Inferno Dragon
Bats Archers
Bats
Bats Archers Goblin Gang
Archers
Goblin Gang Rascals
Bats Goblin Gang Rascals
Bats
Inferno Dragon

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