My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Goblin Hut Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang Goblin Barrel Sparky
Giant Snowball
Bats Archers Goblin Gang Goblin Hut Goblin Barrel Witch
Zap
Bats Archers Goblin Gang Goblin Hut Goblin Barrel Witch Sparky
Barbarian Barrel
Archers Goblin Gang Valkyrie Goblin Hut Goblin Barrel Witch Sparky
The Log
Archers Goblin Gang Goblin Hut Goblin Barrel Witch Sparky
Earthquake
Archers Goblin Gang Goblin Hut Goblin Barrel Witch
Arrows
Bats Archers Goblin Gang Goblin Hut Goblin Barrel Witch
Royal Delivery
Bats Archers Goblin Gang Valkyrie Goblin Hut Goblin Barrel Witch Sparky
Fireball
Archers Goblin Gang Goblin Hut Goblin Barrel Witch Sparky
Poison
Bats Archers Goblin Gang Goblin Hut Witch Sparky
Lightning
Valkyrie Goblin Hut Witch Sparky
Rocket
Valkyrie Goblin Hut Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Goblin Barrel Valkyrie Goblin Hut Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Goblin Gang Goblin Barrel

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Goblin Barrel Sparky
Archers
Valkyrie Goblin Hut
Goblin Gang
Goblin Barrel Valkyrie Goblin Hut Sparky
Valkyrie
Bats Archers Goblin Barrel Goblin Gang Goblin Hut Witch Sparky
Goblin Hut
Archers Goblin Gang Valkyrie Goblin Barrel
Goblin Barrel
Goblin Gang Valkyrie Bats Goblin Hut Sparky
Witch
Valkyrie
Sparky
Bats Goblin Gang Valkyrie Goblin Barrel

Defense Synergies 1 11

Bats
Valkyrie Sparky
Archers
Valkyrie Goblin Gang Goblin Hut Witch
Goblin Gang
Archers Valkyrie Goblin Hut Sparky
Valkyrie
Archers Bats Goblin Gang Goblin Hut Witch Sparky
Goblin Hut
Archers Goblin Gang Valkyrie
Goblin Barrel
Witch
Archers Valkyrie
Sparky
Bats Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Sparky
Sparky Bats Goblin Gang Valkyrie Goblin Hut Witch
Goblin Gang Goblin Hut Witch Sparky Bats Archers Valkyrie
Goblin Hut Witch Sparky Bats Goblin Gang Valkyrie
Valkyrie Sparky
Goblin Gang Bats Archers Valkyrie
Bats Archers Goblin Gang Goblin Hut Witch
Valkyrie Sparky
Witch Sparky Goblin Gang Goblin Hut
Goblin Gang Archers Valkyrie Sparky
Bats Archers Goblin Gang Valkyrie Witch Goblin Hut
Bats Archers Goblin Gang Goblin Hut Witch
Goblin Hut Sparky Bats Goblin Gang Valkyrie Witch
Valkyrie Sparky Bats Goblin Gang Goblin Hut Witch
Sparky Goblin Gang Goblin Hut
Goblin Gang Goblin Hut Sparky
Sparky Bats Goblin Gang Valkyrie Goblin Hut Witch
Bats Archers Goblin Gang Valkyrie Goblin Hut Witch
Valkyrie Witch Bats Archers Goblin Hut
Sparky Goblin Hut
Goblin Gang Valkyrie Bats Archers Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Goblin Hut Witch Sparky
Archers Goblin Gang Valkyrie
Goblin Gang Bats Valkyrie Goblin Hut Witch Sparky
Goblin Gang Valkyrie Bats Sparky
Goblin Gang Valkyrie Goblin Hut Witch Sparky
Bats Archers Goblin Gang Goblin Hut Witch
Goblin Gang Sparky Bats Archers Valkyrie Goblin Hut Witch
Valkyrie Sparky
Bats Valkyrie Goblin Hut Witch Sparky
Witch Goblin Gang Goblin Hut Sparky
Bats Valkyrie Goblin Hut Witch Sparky
Valkyrie
Goblin Gang Valkyrie Witch Sparky
Archers Valkyrie Witch Sparky
Goblin Gang Goblin Hut Witch Sparky Bats Archers Valkyrie
Bats Valkyrie Archers Goblin Hut Witch Sparky
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Sparky
Goblin Hut Sparky
Valkyrie Sparky
Valkyrie Sparky
Bats Witch
Archers Witch Sparky
Bats Goblin Gang Sparky
Valkyrie Sparky
Archers
Goblin Hut Sparky
Goblin Hut Sparky
Goblin Hut Witch Sparky
Goblin Hut Sparky
Sparky
Bats Sparky
Archers Sparky
Valkyrie Witch
Sparky
Sparky
Valkyrie Witch Sparky
Witch
Witch Sparky
Witch Sparky
Sparky
Bats Archers Witch Sparky
Bats Goblin Hut Witch
Sparky
Sparky
Sparky
Sparky
Sparky
Bats Archers Goblin Gang Goblin Hut Witch
Archers Witch
Goblin Gang Valkyrie Sparky
Sparky
Sparky
Bats Goblin Gang Witch Sparky
Bats Witch
Witch Sparky
Sparky
Sparky

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