My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Goblin Cage Battle Ram Flying Machine Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Flying Machine P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram
Giant Snowball
Bats Archers Battle Ram Flying Machine
Zap
Bats Archers Battle Ram Flying Machine
Barbarian Barrel
Archers Goblin Cage Battle Ram Executioner
The Log
Archers Goblin Cage Battle Ram
Earthquake
Archers Goblin Cage
Arrows
Bats Archers Flying Machine
Royal Delivery
Bats Archers Goblin Cage Battle Ram Flying Machine Executioner P.E.K.K.A
Fireball
Archers Goblin Cage Battle Ram Flying Machine Executioner
Poison
Bats Archers Goblin Cage Flying Machine Executioner
Lightning
Goblin Cage Battle Ram Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Executioner P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Goblin Cage Battle Ram Flying Machine Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Archers Goblin Cage

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Battle Ram Flying Machine P.E.K.K.A
Archers
Goblin Cage Battle Ram P.E.K.K.A
Goblin Cage
Bats Archers Battle Ram Flying Machine The Log
Battle Ram
The Log Bats Archers Goblin Cage Flying Machine P.E.K.K.A
Flying Machine
Bats Goblin Cage Battle Ram P.E.K.K.A
Executioner
P.E.K.K.A The Log
P.E.K.K.A
Bats Archers Battle Ram Flying Machine Executioner The Log
The Log
Battle Ram Goblin Cage Executioner P.E.K.K.A

Defense Synergies 1 12

Bats
Goblin Cage P.E.K.K.A The Log
Archers
Goblin Cage P.E.K.K.A The Log
Goblin Cage
Bats Archers Flying Machine Executioner The Log
Battle Ram
Flying Machine
Goblin Cage P.E.K.K.A The Log
Executioner
Goblin Cage The Log
P.E.K.K.A
The Log Bats Archers Flying Machine
The Log
P.E.K.K.A Bats Archers Goblin Cage Flying Machine Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage Flying Machine Executioner The Log
P.E.K.K.A Bats Goblin Cage Flying Machine Executioner The Log
Goblin Cage P.E.K.K.A Bats Archers Executioner
Goblin Cage P.E.K.K.A Bats
Goblin Cage P.E.K.K.A The Log
The Log Bats Archers Flying Machine Executioner
Bats Archers Goblin Cage Flying Machine Executioner
Goblin Cage Flying Machine P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Archers
Bats Archers Executioner Flying Machine The Log
Executioner Bats Archers Flying Machine
Goblin Cage P.E.K.K.A Bats Flying Machine The Log
Executioner Bats Goblin Cage P.E.K.K.A The Log
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A The Log
Bats Goblin Cage Executioner P.E.K.K.A
Goblin Cage Bats Archers Flying Machine Executioner The Log
Goblin Cage Executioner The Log Bats Archers Flying Machine
P.E.K.K.A Goblin Cage
Bats Archers Flying Machine Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Goblin Cage P.E.K.K.A
Archers Flying Machine Executioner The Log
P.E.K.K.A Bats Goblin Cage The Log
P.E.K.K.A Bats Goblin Cage The Log
P.E.K.K.A Goblin Cage Executioner
Executioner Bats Archers Flying Machine
P.E.K.K.A Bats Archers Goblin Cage Flying Machine
P.E.K.K.A Goblin Cage
Goblin Cage P.E.K.K.A Bats Flying Machine The Log
P.E.K.K.A Goblin Cage
P.E.K.K.A Bats Goblin Cage Flying Machine
P.E.K.K.A Goblin Cage The Log
P.E.K.K.A Goblin Cage Executioner
Archers Goblin Cage Flying Machine Executioner
Bats Archers Goblin Cage Flying Machine Executioner P.E.K.K.A The Log
Bats Executioner Archers Goblin Cage Flying Machine P.E.K.K.A The Log
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine The Log
Flying Machine Executioner The Log
Flying Machine The Log
Flying Machine The Log
Executioner The Log
Executioner Bats Flying Machine
Archers Flying Machine Executioner The Log
The Log Flying Machine Executioner
The Log Flying Machine
Bats
Flying Machine The Log
Archers Flying Machine Executioner
Flying Machine Executioner The Log
Flying Machine
Flying Machine The Log
Flying Machine Executioner The Log
Flying Machine Executioner The Log
Bats
Archers Flying Machine Executioner The Log
Flying Machine The Log
The Log
The Log
Flying Machine The Log
The Log Executioner
The Log Flying Machine Executioner
Flying Machine The Log
The Log
Bats Archers Flying Machine Executioner
Bats Flying Machine
The Log
P.E.K.K.A
The Log
Bats Archers Flying Machine
Archers Flying Machine Executioner
The Log
Flying Machine Executioner
The Log Flying Machine Executioner
Flying Machine Executioner P.E.K.K.A
Bats Flying Machine The Log
Bats Flying Machine Executioner
Flying Machine Executioner The Log
P.E.K.K.A

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