My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Princess Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Princess Ram Rider Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess Ram Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Princess Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel Ram Rider
Giant Snowball
Bats Archers Goblin Barrel Princess Ram Rider
Zap
Bats Archers Goblin Barrel Princess Ram Rider
Barbarian Barrel
Archers Knight Goblin Barrel Princess
The Log
Archers Goblin Barrel Princess Ram Rider
Earthquake
Archers Goblin Barrel
Arrows
Bats Archers Goblin Barrel Princess
Royal Delivery
Bats Archers Knight Goblin Barrel Princess Ram Rider
Fireball
Archers Goblin Barrel Princess Ram Rider
Poison
Bats Archers Princess
Lightning
Knight Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Goblin Barrel Princess Golden Knight Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Goblin Barrel

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Goblin Barrel Ram Rider
Archers
Knight Ram Rider Mega Knight
Knight
Bats Archers Goblin Barrel Princess Ram Rider
Goblin Barrel
Knight Bats Princess Ram Rider Mega Knight Golden Knight
Princess
Knight Goblin Barrel Mega Knight
Ram Rider
Bats Archers Knight Goblin Barrel Mega Knight Golden Knight
Mega Knight
Bats Archers Goblin Barrel Princess Ram Rider
Golden Knight
Goblin Barrel Ram Rider

Defense Synergies 3 6

Bats
Knight Mega Knight Golden Knight
Archers
Knight Mega Knight Golden Knight
Knight
Bats Archers Princess
Goblin Barrel
Princess
Knight Mega Knight Golden Knight
Ram Rider
Mega Knight
Bats Archers Princess
Golden Knight
Bats Archers Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Ram Rider Golden Knight
Bats Knight Ram Rider Mega Knight
Ram Rider Mega Knight Bats Archers Knight
Bats Knight Ram Rider Mega Knight
Princess Mega Knight
Bats Archers Mega Knight
Bats Ram Rider Archers Princess
Ram Rider Mega Knight Golden Knight
Princess
Knight Archers Mega Knight
Bats Archers Knight Princess Ram Rider Mega Knight
Bats Archers Princess Ram Rider
Mega Knight Bats Knight Ram Rider
Mega Knight Bats Princess Golden Knight
Knight Ram Rider Mega Knight
Ram Rider Mega Knight
Mega Knight Bats Knight
Mega Knight Bats Archers Knight Ram Rider Golden Knight
Bats Archers Knight Princess Ram Rider Mega Knight
Ram Rider
Mega Knight Bats Archers Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers
Archers Knight Mega Knight
Mega Knight Bats Knight Ram Rider Golden Knight
Mega Knight Bats Knight Ram Rider
Knight Ram Rider Mega Knight
Bats Archers Princess Ram Rider
Bats Archers Knight Ram Rider
Mega Knight Knight
Mega Knight Bats Knight
Mega Knight Bats Knight Golden Knight
Mega Knight
Mega Knight Knight Ram Rider Golden Knight
Archers Princess Mega Knight
Bats Archers Knight Golden Knight
Bats Mega Knight Archers Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Golden Knight
Princess Ram Rider Golden Knight
Knight
Mega Knight
Bats Princess Ram Rider
Archers Princess
Princess Ram Rider
Ram Rider Golden Knight
Bats
Knight Princess Ram Rider Golden Knight
Archers Princess
Knight Princess Golden Knight
Princess
Princess
Princess Golden Knight
Princess Mega Knight
Bats
Archers Princess Mega Knight
Princess Mega Knight Golden Knight
Mega Knight
Princess
Princess Mega Knight
Princess Ram Rider Golden Knight
Princess Ram Rider Mega Knight Golden Knight
Golden Knight
Bats Archers Princess
Bats
Mega Knight
Princess
Mega Knight
Princess
Bats Archers Princess
Archers Princess Ram Rider
Knight Princess Mega Knight
Princess
Mega Knight
Bats Princess Golden Knight
Bats Princess
Princess Mega Knight Golden Knight
Mega Knight

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