My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Dart Goblin Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Firecracker Valkyrie Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Valkyrie Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Dart Goblin
Zap
Bats Archers Firecracker Dart Goblin
Barbarian Barrel
Archers Knight Firecracker Dart Goblin Valkyrie Magic Archer
The Log
Archers Firecracker Dart Goblin
Earthquake
Archers Firecracker
Arrows
Bats Archers Firecracker Dart Goblin
Royal Delivery
Bats Archers Knight Firecracker Dart Goblin Valkyrie Magic Archer
Fireball
Archers Firecracker Dart Goblin Magic Archer
Poison
Bats Archers Firecracker Dart Goblin Magic Archer
Lightning
Knight Valkyrie Magic Archer
Rocket
Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Knight Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Knight Firecracker

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Mega Knight Firecracker
Archers
Knight Valkyrie Mega Knight
Knight
Bats Archers Firecracker Dart Goblin Magic Archer
Firecracker
Knight Bats Dart Goblin Valkyrie Mega Knight
Dart Goblin
Knight Valkyrie Firecracker Mega Knight
Valkyrie
Bats Archers Dart Goblin Firecracker Magic Archer
Magic Archer
Knight Valkyrie Mega Knight
Mega Knight
Bats Archers Firecracker Dart Goblin Magic Archer

Defense Synergies 7 14

Bats
Knight Firecracker Dart Goblin Valkyrie Mega Knight
Archers
Knight Valkyrie Firecracker Dart Goblin Mega Knight
Knight
Bats Archers Firecracker Dart Goblin Magic Archer
Firecracker
Knight Valkyrie Bats Archers Dart Goblin Mega Knight
Dart Goblin
Knight Bats Archers Firecracker Valkyrie Magic Archer Mega Knight
Valkyrie
Archers Firecracker Bats Dart Goblin Magic Archer
Magic Archer
Knight Dart Goblin Valkyrie Mega Knight
Mega Knight
Bats Archers Firecracker Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Valkyrie Magic Archer
Bats Knight Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight Bats Archers Knight Dart Goblin Valkyrie
Bats Knight Firecracker Dart Goblin Valkyrie Mega Knight
Firecracker Valkyrie Mega Knight
Bats Archers Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Bats Dart Goblin Archers Firecracker Magic Archer
Dart Goblin Valkyrie Magic Archer Mega Knight
Knight Archers Firecracker Dart Goblin Valkyrie Mega Knight
Bats Archers Dart Goblin Valkyrie Knight Firecracker Magic Archer Mega Knight
Bats Archers Firecracker Dart Goblin Magic Archer
Mega Knight Bats Knight Valkyrie
Valkyrie Mega Knight Bats Firecracker Dart Goblin Magic Archer
Knight Mega Knight
Mega Knight
Mega Knight Bats Knight Firecracker Valkyrie
Valkyrie Mega Knight Bats Archers Knight Firecracker Dart Goblin Magic Archer
Valkyrie Bats Archers Knight Firecracker Dart Goblin Magic Archer Mega Knight
Dart Goblin
Valkyrie Mega Knight Bats Archers Knight Firecracker Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Archers
Archers Knight Firecracker Valkyrie Magic Archer Mega Knight
Mega Knight Bats Knight Valkyrie
Valkyrie Mega Knight Bats Knight
Knight Valkyrie Mega Knight
Firecracker Bats Archers Dart Goblin Magic Archer
Bats Archers Knight Dart Goblin Valkyrie
Mega Knight Knight Valkyrie
Mega Knight Bats Knight Firecracker Valkyrie Magic Archer
Dart Goblin
Mega Knight Bats Knight Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Knight Valkyrie
Archers Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Bats Archers Knight Firecracker Dart Goblin Valkyrie Magic Archer
Bats Valkyrie Mega Knight Archers Firecracker Dart Goblin Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin Magic Archer
Dart Goblin Magic Archer
Knight Firecracker Dart Goblin Valkyrie
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Bats Dart Goblin Magic Archer
Archers Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin
Bats
Firecracker Knight Dart Goblin Valkyrie Magic Archer
Archers Firecracker Dart Goblin Magic Archer
Knight Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer
Magic Archer Firecracker Dart Goblin Mega Knight
Bats
Archers Firecracker Dart Goblin Magic Archer Mega Knight
Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Magic Archer Mega Knight
Firecracker Valkyrie Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Bats Archers Firecracker Dart Goblin Magic Archer
Bats Firecracker Dart Goblin
Dart Goblin Magic Archer Mega Knight
Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Bats Archers Dart Goblin Magic Archer
Archers Firecracker Dart Goblin Magic Archer
Knight Firecracker Dart Goblin Valkyrie Magic Archer Mega Knight
Firecracker Dart Goblin Magic Archer
Firecracker Dart Goblin Mega Knight
Bats Firecracker Dart Goblin Magic Archer
Firecracker Bats Dart Goblin Magic Archer
Firecracker Dart Goblin Magic Archer Mega Knight
Firecracker Dart Goblin Mega Knight

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