My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Firecracker Royal Giant Ice Golem Musketeer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ice Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant
Giant Snowball
Bats Archers Musketeer
Zap
Bats Archers Firecracker Royal Giant
Barbarian Barrel
Archers Knight Firecracker Musketeer
The Log
Archers Firecracker Royal Giant Musketeer
Earthquake
Archers Firecracker
Arrows
Bats Archers Firecracker
Royal Delivery
Bats Archers Knight Firecracker Musketeer
Fireball
Archers Firecracker Musketeer
Poison
Bats Archers Firecracker Musketeer
Lightning
Knight Ice Golem Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Ice Golem Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Ice Golem Archers Knight Firecracker Musketeer Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Ice Golem Archers Knight

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Ice Golem Mega Knight Firecracker
Archers
Knight Ice Golem Royal Giant Mega Knight
Knight
Bats Archers Firecracker Musketeer
Firecracker
Knight Royal Giant Bats Ice Golem Mega Knight
Royal Giant
Bats Firecracker Archers Ice Golem Musketeer
Ice Golem
Bats Archers Musketeer Firecracker Royal Giant
Musketeer
Knight Ice Golem Royal Giant Mega Knight
Mega Knight
Bats Archers Firecracker Musketeer

Defense Synergies 7 10

Bats
Knight Firecracker Ice Golem Musketeer Mega Knight
Archers
Knight Ice Golem Firecracker Mega Knight
Knight
Bats Archers Firecracker Musketeer
Firecracker
Knight Ice Golem Bats Archers Musketeer Mega Knight
Royal Giant
Ice Golem
Archers Firecracker Musketeer Bats Mega Knight
Musketeer
Knight Ice Golem Bats Firecracker Mega Knight
Mega Knight
Bats Archers Firecracker Ice Golem Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Ice Golem Musketeer
Bats Knight Firecracker Musketeer Mega Knight
Mega Knight Bats Archers Knight Musketeer
Bats Knight Firecracker Musketeer Mega Knight
Firecracker Mega Knight
Bats Archers Firecracker Musketeer Mega Knight
Bats Musketeer Archers Firecracker
Ice Golem Musketeer Mega Knight
Musketeer
Knight Archers Firecracker Ice Golem Musketeer Mega Knight
Bats Archers Knight Firecracker Ice Golem Musketeer Mega Knight
Musketeer Bats Archers Firecracker
Mega Knight Bats Knight Musketeer
Mega Knight Bats Firecracker
Knight Mega Knight
Mega Knight
Mega Knight Bats Knight Firecracker Musketeer
Mega Knight Bats Archers Knight Firecracker Musketeer
Bats Archers Knight Firecracker Ice Golem Musketeer Mega Knight
Musketeer
Mega Knight Bats Archers Knight Firecracker Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Archers Ice Golem
Archers Knight Firecracker Ice Golem Musketeer Mega Knight
Mega Knight Bats Knight Ice Golem Musketeer
Mega Knight Bats Knight Ice Golem Musketeer
Knight Musketeer Mega Knight
Firecracker Bats Archers Ice Golem Musketeer
Bats Archers Knight Ice Golem Musketeer
Mega Knight Knight
Mega Knight Bats Knight Firecracker Ice Golem
Musketeer
Mega Knight Bats Knight Musketeer
Mega Knight
Mega Knight Knight Ice Golem
Archers Firecracker Musketeer Mega Knight
Bats Archers Knight Firecracker Ice Golem Musketeer
Bats Mega Knight Archers Firecracker Ice Golem Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Ice Golem Musketeer
Firecracker Musketeer
Knight Firecracker Ice Golem Musketeer
Firecracker Mega Knight
Firecracker Bats Ice Golem Musketeer
Archers Firecracker Musketeer
Firecracker Ice Golem
Firecracker
Bats Musketeer
Firecracker Knight Musketeer
Archers Firecracker Musketeer
Knight Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Ice Golem Musketeer
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Bats
Archers Firecracker Musketeer Mega Knight
Firecracker Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Firecracker Ice Golem Mega Knight
Firecracker Musketeer
Musketeer Mega Knight
Firecracker Musketeer
Bats Archers Firecracker Ice Golem Musketeer
Bats Firecracker Musketeer
Musketeer Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Archers Musketeer
Archers Firecracker Musketeer
Knight Firecracker Musketeer Mega Knight
Firecracker Ice Golem Musketeer
Firecracker Musketeer Mega Knight
Bats Firecracker Musketeer
Firecracker Bats Musketeer
Firecracker Musketeer Mega Knight
Firecracker Mega Knight

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