My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Firecracker Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Wall Breakers Goblin Barrel
Giant Snowball
Bats Archers Wall Breakers Goblin Barrel
Zap
Bats Archers Firecracker Wall Breakers Goblin Barrel
Barbarian Barrel
Archers Knight Firecracker Wizard Wall Breakers Goblin Barrel
The Log
Archers Firecracker Wall Breakers Goblin Barrel
Earthquake
Archers Firecracker Goblin Barrel
Arrows
Bats Archers Firecracker Wall Breakers Goblin Barrel
Royal Delivery
Bats Archers Knight Firecracker Wizard Wall Breakers Goblin Barrel
Fireball
Archers Firecracker Wizard Wall Breakers Goblin Barrel
Poison
Bats Archers Firecracker Wizard
Lightning
Knight Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Archers Knight Firecracker Goblin Barrel Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Archers

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Wall Breakers Goblin Barrel
Archers
Knight Wall Breakers
Knight
Bats Archers Firecracker Wall Breakers Goblin Barrel Wizard The Log
Firecracker
Knight Bats Wall Breakers Goblin Barrel
Wizard
Knight
Wall Breakers
Knight Bats Archers Firecracker The Log
Goblin Barrel
Knight Bats Firecracker
The Log
Knight Wall Breakers

Defense Synergies 4 7

Bats
Knight Firecracker The Log
Archers
Knight Firecracker The Log
Knight
Bats Archers Firecracker Wizard The Log
Firecracker
Knight The Log Bats Archers
Wizard
Knight The Log
Wall Breakers
Goblin Barrel
The Log
Firecracker Bats Archers Knight Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard The Log
Bats Knight Firecracker The Log
Bats Archers Knight
Bats Knight Firecracker
Firecracker The Log
The Log Bats Archers Firecracker
Bats Archers Firecracker Wizard
The Log
Knight Archers Firecracker
Bats Archers Knight Firecracker Wizard The Log
Bats Archers Firecracker Wizard
Bats Knight Wizard The Log
Wizard Bats Firecracker The Log
Knight
The Log
Wizard Bats Knight Firecracker
Bats Archers Knight Firecracker Wizard The Log
Wizard The Log Bats Archers Knight Firecracker
Wizard Bats Archers Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers
Archers Knight Firecracker Wizard The Log
Bats Knight The Log
Bats Knight The Log
Knight
Firecracker Wizard Bats Archers
Bats Archers Knight
Knight
Bats Knight Firecracker The Log
Bats Knight
The Log
Knight Wizard
Wizard Archers Firecracker
Bats Archers Knight Firecracker The Log
Bats Archers Firecracker Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log
The Log
Knight Firecracker The Log
Wizard Firecracker The Log
Firecracker Wizard Bats
Archers Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard
Bats
Firecracker Knight Wizard The Log
Archers Firecracker Wizard
Knight Firecracker The Log
Firecracker
Firecracker The Log
Firecracker Wizard The Log
Firecracker Wizard The Log
Bats
Archers Firecracker Wizard The Log
Firecracker Wizard The Log
The Log
Wizard
The Log
The Log
Firecracker The Log Wizard
Firecracker The Log Wizard
Wizard The Log
Firecracker The Log
Bats Archers Firecracker Wizard
Bats Firecracker Wizard
Wizard The Log
Firecracker
Firecracker Wizard The Log
Bats Archers
Archers Firecracker Wizard
The Log
Knight Firecracker Wizard
The Log Firecracker Wizard
Firecracker
Bats Firecracker The Log
Firecracker Bats
Firecracker The Log

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