My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Valkyrie Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Barbarian Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Skeleton Army Giant Skeleton Miner
Giant Snowball
Bats Archers Skeleton Army Miner
Zap
Bats Archers Skeleton Army
Barbarian Barrel
Archers Knight Valkyrie Skeleton Army Giant Skeleton
The Log
Archers Skeleton Army Giant Skeleton
Earthquake
Archers Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Knight Valkyrie Skeleton Army Giant Skeleton Miner
Fireball
Archers Skeleton Army
Poison
Bats Archers Skeleton Army
Lightning
Knight Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Skeleton Army Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Barbarian Barrel Archers Knight Skeleton Army Miner Valkyrie Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Barbarian Barrel Archers Knight

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Giant Skeleton Miner Barbarian Barrel
Archers
Knight Valkyrie Barbarian Barrel Giant Skeleton Miner
Knight
Bats Archers Barbarian Barrel Miner
Valkyrie
Bats Archers Giant Skeleton
Barbarian Barrel
Bats Archers Knight Giant Skeleton Miner
Skeleton Army
Giant Skeleton
Bats Archers Valkyrie Barbarian Barrel Miner
Miner
Bats Archers Knight Barbarian Barrel Giant Skeleton

Defense Synergies 4 10

Bats
Knight Valkyrie Barbarian Barrel Giant Skeleton
Archers
Knight Valkyrie Barbarian Barrel Skeleton Army Giant Skeleton
Knight
Bats Archers Barbarian Barrel Skeleton Army
Valkyrie
Archers Bats
Barbarian Barrel
Archers Bats Knight Giant Skeleton Miner
Skeleton Army
Archers Knight Giant Skeleton
Giant Skeleton
Bats Archers Barbarian Barrel Skeleton Army
Miner
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Barbarian Barrel
Skeleton Army Bats Knight Valkyrie
Skeleton Army Bats Archers Knight Valkyrie Giant Skeleton
Skeleton Army Bats Knight Valkyrie
Valkyrie Barbarian Barrel Skeleton Army Giant Skeleton
Barbarian Barrel Skeleton Army Bats Archers Valkyrie
Bats Archers
Valkyrie Barbarian Barrel Giant Skeleton
Skeleton Army
Knight Skeleton Army Archers Valkyrie Barbarian Barrel Giant Skeleton Miner
Bats Archers Valkyrie Skeleton Army Knight Barbarian Barrel Giant Skeleton
Bats Archers
Skeleton Army Bats Knight Valkyrie Giant Skeleton
Valkyrie Skeleton Army Bats Barbarian Barrel
Skeleton Army Knight
Skeleton Army
Bats Knight Valkyrie Skeleton Army
Valkyrie Bats Archers Knight Barbarian Barrel Skeleton Army
Valkyrie Barbarian Barrel Bats Archers Knight Giant Skeleton
Valkyrie Skeleton Army Bats Archers Knight Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Archers Barbarian Barrel Giant Skeleton
Archers Knight Valkyrie Barbarian Barrel Miner
Skeleton Army Giant Skeleton Bats Knight Valkyrie
Valkyrie Skeleton Army Giant Skeleton Bats Knight Barbarian Barrel
Giant Skeleton Knight Valkyrie Skeleton Army
Bats Archers
Skeleton Army Bats Archers Knight Valkyrie Giant Skeleton
Giant Skeleton Knight Valkyrie Skeleton Army
Giant Skeleton Bats Knight Valkyrie Barbarian Barrel Skeleton Army
Skeleton Army
Bats Knight Valkyrie Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Knight Valkyrie
Archers Valkyrie Skeleton Army
Skeleton Army Bats Archers Knight Valkyrie Barbarian Barrel Giant Skeleton
Bats Valkyrie Archers Barbarian Barrel Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Barbarian Barrel Giant Skeleton
Barbarian Barrel Miner
Barbarian Barrel Giant Skeleton Miner
Knight Valkyrie Barbarian Barrel Giant Skeleton
Valkyrie Barbarian Barrel
Bats
Archers
Barbarian Barrel
Miner
Bats
Miner Knight Valkyrie Barbarian Barrel
Archers
Knight Barbarian Barrel Miner
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Archers Barbarian Barrel
Valkyrie Barbarian Barrel Miner
Giant Skeleton
Barbarian Barrel
Valkyrie Barbarian Barrel
Miner Barbarian Barrel
Miner
Miner Barbarian Barrel
Bats Archers
Bats
Miner
Giant Skeleton
Bats Archers Barbarian Barrel Skeleton Army
Archers
Barbarian Barrel
Miner Knight Valkyrie
Giant Skeleton
Bats Giant Skeleton
Bats
Barbarian Barrel Giant Skeleton Miner

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