My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Musketeer Giant X-Bow Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Giant Sparky
Giant Snowball
Bats Archers Minions Musketeer
Zap
Bats Archers Minions X-Bow Sparky
Barbarian Barrel
Archers Musketeer X-Bow Sparky
The Log
Archers Musketeer X-Bow Sparky
Earthquake
Archers X-Bow
Arrows
Bats Archers Minions
Royal Delivery
Bats Archers Minions Musketeer Sparky
Fireball
Archers Minions Musketeer X-Bow Sparky
Poison
Bats Archers Minions Musketeer X-Bow Sparky
Lightning
Musketeer X-Bow Sparky
Rocket
Musketeer X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Minions Musketeer Giant X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Minions

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Minions X-Bow Sparky
Archers
Giant X-Bow
Minions
Giant Bats Sparky
Musketeer
Giant X-Bow The Log
Giant
Bats Minions Musketeer Sparky Archers The Log
X-Bow
The Log Bats Archers Musketeer
The Log
X-Bow Musketeer Giant Sparky
Sparky
Giant Bats Minions The Log

Defense Synergies 2 12

Bats
Minions Musketeer X-Bow The Log Sparky
Archers
Minions X-Bow The Log
Minions
Bats Archers Musketeer X-Bow The Log
Musketeer
The Log Bats Minions
Giant
X-Bow
The Log Bats Archers Minions
The Log
Musketeer X-Bow Bats Archers Minions Sparky
Sparky
Bats The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer X-Bow The Log Sparky
Sparky Bats Minions Musketeer X-Bow The Log
Sparky Bats Archers Minions Musketeer
Sparky Bats Minions Musketeer
X-Bow The Log Sparky
The Log Bats Archers Minions Musketeer X-Bow
Bats Minions Musketeer Archers X-Bow
Musketeer X-Bow The Log Sparky
Sparky Minions Musketeer X-Bow
Archers Musketeer Sparky
Bats Archers Minions Musketeer X-Bow The Log
Minions Musketeer Bats Archers
Sparky Bats Minions Musketeer X-Bow The Log
Sparky Bats Minions X-Bow The Log
Sparky X-Bow
X-Bow The Log Sparky
Sparky Bats Minions Musketeer X-Bow
Bats Archers Minions Musketeer X-Bow The Log
The Log Bats Archers Minions Musketeer
Sparky Musketeer
Bats Archers Minions Musketeer The Log Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers X-Bow Sparky
Archers Musketeer X-Bow The Log
Bats Minions Musketeer The Log Sparky
Bats Musketeer X-Bow The Log Sparky
Musketeer Sparky
Bats Archers Minions Musketeer
Sparky Bats Archers Minions Musketeer
Sparky
Bats Minions X-Bow The Log Sparky
Musketeer Sparky
Bats Minions Musketeer Sparky
The Log
Sparky
Archers Musketeer Sparky
Sparky Bats Archers Minions Musketeer X-Bow The Log
Bats Minions Archers Musketeer The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer X-Bow The Log Sparky
Musketeer X-Bow The Log
X-Bow The Log Sparky
Musketeer The Log Sparky
The Log Sparky
Bats Minions Musketeer
Archers Musketeer The Log Sparky
X-Bow The Log
The Log X-Bow
Bats Minions Musketeer X-Bow Sparky
Musketeer X-Bow The Log Sparky
Archers Musketeer
Musketeer The Log Sparky
Minions Musketeer X-Bow
Musketeer X-Bow The Log Sparky
X-Bow Musketeer The Log Sparky
Musketeer X-Bow The Log Sparky
Sparky
Bats Minions Sparky
Archers Musketeer X-Bow The Log Sparky
X-Bow The Log
Minions Musketeer X-Bow The Log Sparky
Musketeer X-Bow The Log Sparky
Musketeer X-Bow The Log
The Log Sparky
X-Bow The Log Musketeer Sparky
Musketeer X-Bow The Log Sparky
Musketeer X-Bow The Log Sparky
Bats Archers Musketeer X-Bow Sparky
Bats Minions Musketeer
Sparky
Musketeer X-Bow The Log Sparky
Sparky
Sparky
The Log Sparky
Bats Archers Minions Musketeer X-Bow
Archers Musketeer
The Log
Musketeer Sparky
The Log Musketeer
Sparky
Musketeer Sparky
Bats Minions Musketeer The Log Sparky
Bats Musketeer
Musketeer X-Bow The Log Sparky
Sparky
Sparky

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