My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Giant Tombstone Electro Dragon Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant
Giant Snowball
Bats Archers Tombstone Electro Dragon Little Prince
Zap
Bats Archers Royal Giant Tombstone Little Prince
Barbarian Barrel
Archers Tombstone Little Prince
The Log
Archers Royal Giant Tombstone Mini P.E.K.K.A Little Prince
Earthquake
Archers Tombstone
Arrows
Bats Archers Tombstone Little Prince
Royal Delivery
Bats Archers Mini P.E.K.K.A Electro Dragon Little Prince
Fireball
Archers Tombstone Electro Dragon Little Prince
Poison
Bats Archers Tombstone Electro Dragon Little Prince
Lightning
Tombstone Mini P.E.K.K.A Electro Dragon Little Prince
Rocket
Electro Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Tombstone Little Prince Fireball Mini P.E.K.K.A Electro Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Tombstone Little Prince

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mini P.E.K.K.A
Archers
Royal Giant Mini P.E.K.K.A Electro Dragon
Royal Giant
Bats Fireball Archers Electro Dragon
Tombstone
Fireball
Royal Giant Little Prince
Mini P.E.K.K.A
Bats Archers Little Prince
Electro Dragon
Archers Royal Giant Little Prince
Little Prince
Fireball Mini P.E.K.K.A Electro Dragon

Defense Synergies 0 8

Bats
Mini P.E.K.K.A
Archers
Tombstone Mini P.E.K.K.A
Royal Giant
Tombstone
Archers Fireball Electro Dragon
Fireball
Tombstone Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Bats Archers Fireball Electro Dragon
Electro Dragon
Tombstone Mini P.E.K.K.A
Little Prince
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Electro Dragon
Mini P.E.K.K.A Bats Tombstone Electro Dragon
Mini P.E.K.K.A Bats Archers Tombstone Electro Dragon
Mini P.E.K.K.A Bats Tombstone Electro Dragon
Tombstone Fireball Mini P.E.K.K.A
Fireball Bats Archers Electro Dragon
Bats Archers Tombstone Fireball Electro Dragon Little Prince
Fireball Electro Dragon
Mini P.E.K.K.A Tombstone
Archers Mini P.E.K.K.A Little Prince
Bats Archers Tombstone Fireball Electro Dragon
Bats Archers Fireball Electro Dragon
Tombstone Mini P.E.K.K.A Bats Fireball Electro Dragon
Fireball Bats Tombstone Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Tombstone
Fireball Mini P.E.K.K.A
Bats Tombstone Fireball Mini P.E.K.K.A Electro Dragon
Tombstone Fireball Bats Archers Electro Dragon Little Prince
Bats Archers Tombstone Fireball Electro Dragon Little Prince
Mini P.E.K.K.A
Bats Archers Fireball Mini P.E.K.K.A Electro Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tombstone Fireball
Fireball Archers Mini P.E.K.K.A Electro Dragon
Tombstone Bats Mini P.E.K.K.A Electro Dragon
Mini P.E.K.K.A Bats Fireball
Tombstone Mini P.E.K.K.A
Fireball Bats Archers Electro Dragon
Mini P.E.K.K.A Bats Archers Tombstone Fireball
Mini P.E.K.K.A
Electro Dragon Bats Tombstone Fireball Mini P.E.K.K.A
Tombstone
Bats Tombstone Mini P.E.K.K.A Electro Dragon
Fireball
Mini P.E.K.K.A Tombstone Fireball
Archers Fireball Electro Dragon
Tombstone Electro Dragon Bats Archers Fireball Mini P.E.K.K.A Little Prince
Bats Archers Fireball Mini P.E.K.K.A Electro Dragon
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fireball
Fireball Bats Electro Dragon
Archers
Fireball Electro Dragon
Fireball Electro Dragon
Bats Fireball Mini P.E.K.K.A Electro Dragon
Fireball Electro Dragon
Fireball Archers Electro Dragon
Fireball
Fireball Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Bats Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A Electro Dragon
Fireball Electro Dragon Little Prince
Fireball
Fireball
Fireball Electro Dragon
Fireball Electro Dragon Little Prince
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Bats Archers Fireball Electro Dragon Little Prince
Electro Dragon Bats Fireball
Fireball Mini P.E.K.K.A
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Bats Archers Tombstone Fireball Electro Dragon
Fireball Archers Electro Dragon
Fireball
Fireball Mini P.E.K.K.A Electro Dragon
Fireball Electro Dragon
Fireball
Electro Dragon
Electro Dragon Bats Fireball
Bats Fireball Electro Dragon
Electro Dragon Fireball Little Prince
Fireball Electro Dragon

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