My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Battle Ram Cannon Cart Inferno Dragon Lava Hound Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Cannon Cart Lava Hound Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Battle Ram Cannon Cart Inferno Dragon Lava Hound Mighty Miner
Giant Snowball
Bats Archers Battle Ram Inferno Dragon Lava Hound Mighty Miner
Zap
Bats Archers Battle Ram Cannon Cart Inferno Dragon Lava Hound Mighty Miner
Barbarian Barrel
Archers Battle Ram Cannon Cart
The Log
Archers Battle Ram Cannon Cart
Earthquake
Archers
Arrows
Bats Archers Lava Hound
Royal Delivery
Bats Archers Battle Ram Cannon Cart Inferno Dragon Lava Hound
Fireball
Archers Battle Ram Cannon Cart Inferno Dragon Lava Hound Mighty Miner
Poison
Bats Archers Lava Hound
Lightning
Battle Ram Cannon Cart Inferno Dragon Mighty Miner
Rocket
Cannon Cart Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Dragon Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Battle Ram Inferno Dragon Mighty Miner Cannon Cart Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Archers Battle Ram

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Battle Ram Cannon Cart Inferno Dragon
Archers
Battle Ram Inferno Dragon Lava Hound
Battle Ram
The Log Bats Archers Lava Hound
Cannon Cart
The Log Bats
The Log
Battle Ram Cannon Cart
Inferno Dragon
Lava Hound Bats Archers
Lava Hound
Bats Inferno Dragon Archers Battle Ram
Mighty Miner

Defense Synergies 0 6

Bats
Cannon Cart The Log Inferno Dragon
Archers
Cannon Cart The Log
Battle Ram
Cannon Cart
Bats Archers
The Log
Bats Archers Inferno Dragon
Inferno Dragon
Bats The Log
Lava Hound
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart The Log
Inferno Dragon Bats Cannon Cart The Log
Bats Archers Cannon Cart Inferno Dragon
Inferno Dragon Bats Cannon Cart
The Log
The Log Bats Archers Cannon Cart
Bats Inferno Dragon Archers
Cannon Cart The Log
Inferno Dragon Mighty Miner
Archers Cannon Cart
Bats Archers Cannon Cart The Log
Inferno Dragon Bats Archers
Bats Cannon Cart The Log
Bats Cannon Cart The Log
Inferno Dragon Cannon Cart
The Log Inferno Dragon
Bats Cannon Cart
Bats Archers Cannon Cart The Log
The Log Bats Archers Cannon Cart Inferno Dragon
Cannon Cart Inferno Dragon
Bats Archers Cannon Cart The Log
Inferno Dragon Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Cannon Cart
Archers Cannon Cart The Log Inferno Dragon
Bats Cannon Cart The Log
Bats Cannon Cart The Log
Cannon Cart Inferno Dragon Mighty Miner
Bats Archers
Bats Archers Cannon Cart
Mighty Miner Cannon Cart Inferno Dragon
Bats Cannon Cart The Log Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Cannon Cart
The Log
Cannon Cart
Archers Cannon Cart
Bats Archers Cannon Cart The Log Inferno Dragon Mighty Miner
Bats Archers Cannon Cart The Log Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
Cannon Cart The Log
Cannon Cart The Log
The Log
Bats
Archers The Log
The Log
The Log
Bats
Cannon Cart The Log
Archers
Cannon Cart The Log
Cannon Cart
Cannon Cart The Log
Cannon Cart The Log
Cannon Cart The Log
Bats
Archers The Log
The Log
The Log
The Log
Cannon Cart The Log
The Log
Inferno Dragon
The Log
The Log
The Log
Bats Archers
Bats
The Log
Mighty Miner
The Log
Bats Archers Cannon Cart
Archers
The Log
Cannon Cart
The Log
Cannon Cart
Bats The Log
Bats
Cannon Cart The Log
Cannon Cart Inferno Dragon

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