My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Valkyrie Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Valkyrie Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Hog Rider Royal Hogs
Giant Snowball
Bats Archers Royal Recruits Hog Rider Goblin Hut Royal Hogs
Zap
Bats Archers Goblin Hut Royal Hogs
Barbarian Barrel
Archers Royal Recruits Valkyrie Goblin Hut Royal Hogs
The Log
Archers Royal Recruits Hog Rider Goblin Hut Royal Hogs
Earthquake
Archers Hog Rider Goblin Hut Royal Hogs
Arrows
Bats Archers Royal Recruits Goblin Hut Royal Hogs
Royal Delivery
Bats Archers Royal Recruits Valkyrie Hog Rider Goblin Hut Royal Hogs
Fireball
Archers Hog Rider Goblin Hut Royal Hogs
Poison
Bats Archers Royal Recruits Goblin Hut Royal Hogs
Lightning
Valkyrie Goblin Hut
Rocket
Valkyrie Hog Rider Goblin Hut Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Fireball Valkyrie Hog Rider Goblin Hut Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Archers Fireball Valkyrie

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Royal Recruits Royal Hogs
Archers
Valkyrie Royal Recruits Hog Rider Goblin Hut Royal Hogs
Royal Recruits
Bats Archers Hog Rider Royal Hogs
Fireball
Hog Rider Royal Hogs
Valkyrie
Bats Archers Hog Rider Goblin Hut Royal Hogs
Hog Rider
Bats Fireball Valkyrie Archers Royal Recruits Goblin Hut
Goblin Hut
Archers Valkyrie Hog Rider Royal Hogs
Royal Hogs
Bats Archers Royal Recruits Fireball Valkyrie Goblin Hut

Defense Synergies 1 7

Bats
Royal Recruits Valkyrie
Archers
Valkyrie Royal Recruits Goblin Hut
Royal Recruits
Bats Archers
Fireball
Valkyrie Goblin Hut
Valkyrie
Archers Bats Fireball Goblin Hut
Hog Rider
Goblin Hut
Archers Fireball Valkyrie
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Valkyrie Goblin Hut
Bats Royal Recruits Valkyrie Goblin Hut
Goblin Hut Bats Archers Royal Recruits Valkyrie
Royal Recruits Goblin Hut Bats Valkyrie
Royal Recruits Fireball Valkyrie
Fireball Bats Archers Valkyrie
Bats Archers Fireball Goblin Hut
Royal Recruits Fireball Valkyrie
Royal Recruits Goblin Hut
Archers Royal Recruits Valkyrie
Bats Archers Valkyrie Royal Recruits Fireball Goblin Hut
Bats Archers Fireball Goblin Hut
Royal Recruits Goblin Hut Bats Fireball Valkyrie
Fireball Valkyrie Bats Royal Recruits Goblin Hut
Royal Recruits Goblin Hut
Royal Recruits Fireball Goblin Hut
Bats Royal Recruits Fireball Valkyrie Goblin Hut
Fireball Valkyrie Bats Archers Royal Recruits Goblin Hut
Valkyrie Bats Archers Royal Recruits Fireball Goblin Hut
Royal Recruits Goblin Hut
Royal Recruits Valkyrie Bats Archers Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Valkyrie Archers Fireball Goblin Hut
Fireball Archers Valkyrie
Royal Recruits Bats Valkyrie Goblin Hut
Royal Recruits Valkyrie Bats Fireball
Royal Recruits Valkyrie Goblin Hut
Fireball Bats Archers Goblin Hut
Royal Recruits Bats Archers Fireball Valkyrie Goblin Hut
Royal Recruits Valkyrie
Royal Recruits Bats Fireball Valkyrie Goblin Hut
Royal Recruits Goblin Hut
Bats Royal Recruits Valkyrie Goblin Hut
Royal Recruits Fireball Valkyrie
Royal Recruits Fireball Valkyrie
Royal Recruits Archers Fireball Valkyrie
Royal Recruits Goblin Hut Bats Archers Fireball Valkyrie
Bats Valkyrie Archers Royal Recruits Fireball Goblin Hut
Fireball Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Valkyrie
Fireball
Fireball Goblin Hut
Royal Recruits Fireball Valkyrie
Fireball Valkyrie
Fireball Bats
Archers
Fireball
Fireball
Bats Fireball
Royal Recruits Fireball Valkyrie
Fireball Archers
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Fireball Goblin Hut
Royal Recruits Fireball Goblin Hut
Fireball
Bats
Archers Fireball
Fireball Valkyrie
Fireball
Fireball
Royal Recruits Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Bats Archers Fireball
Bats Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Bats Archers Royal Recruits Fireball Goblin Hut
Fireball Archers
Fireball
Fireball Valkyrie
Fireball
Fireball
Royal Recruits
Bats Royal Recruits Fireball
Bats Fireball
Royal Recruits Fireball
Fireball

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