My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Barrel Miner
Giant Snowball
Bats Archers Tombstone Goblin Barrel Miner
Zap
Bats Archers Tombstone Goblin Barrel
Barbarian Barrel
Archers Tombstone Goblin Barrel
The Log
Archers Tombstone Goblin Barrel
Earthquake
Archers Tombstone Goblin Barrel
Arrows
Bats Archers Tombstone Goblin Barrel
Royal Delivery
Bats Archers Battle Healer Goblin Barrel Miner
Fireball
Archers Tombstone Battle Healer Goblin Barrel
Poison
Bats Archers Tombstone Battle Healer
Lightning
Tombstone Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Battle Healer Rage Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Archers Tombstone Goblin Barrel Miner Battle Healer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Archers

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Battle Healer Rage Goblin Barrel
Archers
Battle Healer Miner
Tombstone
Battle Healer
Archers Rage Bats Mirror Goblin Barrel
Mirror
Goblin Barrel Miner Battle Healer
Rage
Battle Healer Bats
Goblin Barrel
Mirror Bats Battle Healer Miner
Miner
Bats Mirror Archers Goblin Barrel

Defense Synergies 1 4

Bats
Battle Healer
Archers
Tombstone Battle Healer
Tombstone
Archers Mirror
Battle Healer
Mirror Bats Archers
Mirror
Battle Healer Tombstone
Rage
Goblin Barrel
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone
Bats Tombstone Battle Healer
Bats Archers Tombstone
Bats Tombstone
Tombstone Battle Healer
Bats Archers
Bats Archers Tombstone
Battle Healer
Tombstone
Archers Battle Healer Miner
Bats Archers Tombstone
Bats Archers
Tombstone Bats Battle Healer
Bats Tombstone
Tombstone
Bats Tombstone
Tombstone Bats Archers Battle Healer
Bats Archers Tombstone Battle Healer
Bats Archers Battle Healer
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tombstone Battle Healer
Archers Battle Healer Miner
Tombstone Bats Battle Healer
Bats Battle Healer
Tombstone Battle Healer
Bats Archers
Bats Archers Tombstone Battle Healer
Battle Healer
Bats Tombstone
Tombstone
Bats Tombstone
Tombstone
Archers
Tombstone Bats Archers Battle Healer
Bats Archers Battle Healer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Bats
Archers
Miner
Bats
Miner
Archers
Miner
Bats
Archers
Miner
Miner
Miner
Miner
Bats Archers
Bats
Miner
Bats Archers Tombstone
Archers
Miner
Bats
Bats
Miner

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