My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Dart Goblin Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tombstone Giant Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Giant
Giant Snowball
Bats Archers Tombstone Dart Goblin
Zap
Bats Archers Tombstone Dart Goblin
Barbarian Barrel
Archers Tombstone Dart Goblin Ice Wizard
The Log
Archers Tombstone Dart Goblin
Earthquake
Archers Tombstone
Arrows
Bats Archers Tombstone Dart Goblin
Royal Delivery
Bats Archers Dart Goblin Ice Wizard
Fireball
Archers Tombstone Dart Goblin Ice Wizard
Poison
Bats Archers Tombstone Dart Goblin Ice Wizard
Lightning
Tombstone Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Poison Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Tombstone Dart Goblin Ice Wizard Poison Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Tombstone Dart Goblin

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Mega Knight
Archers
Giant Mega Knight
Tombstone
Dart Goblin
Giant Mega Knight
Giant
Bats Poison Archers Dart Goblin Ice Wizard
Poison
Giant Mega Knight
Ice Wizard
Giant
Mega Knight
Bats Archers Dart Goblin Poison

Defense Synergies 1 14

Bats
Dart Goblin Ice Wizard Mega Knight
Archers
Tombstone Dart Goblin Ice Wizard Mega Knight
Tombstone
Dart Goblin Archers Poison Ice Wizard
Dart Goblin
Tombstone Bats Archers Ice Wizard Mega Knight
Giant
Poison
Tombstone Ice Wizard Mega Knight
Ice Wizard
Bats Archers Tombstone Dart Goblin Poison Mega Knight
Mega Knight
Bats Archers Dart Goblin Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Dart Goblin
Bats Tombstone Dart Goblin Ice Wizard Mega Knight
Mega Knight Bats Archers Tombstone Dart Goblin Ice Wizard
Bats Tombstone Dart Goblin Ice Wizard Mega Knight
Tombstone Poison Mega Knight
Bats Archers Dart Goblin Ice Wizard Mega Knight
Bats Dart Goblin Archers Tombstone Poison Ice Wizard
Dart Goblin Poison Mega Knight
Tombstone Ice Wizard
Archers Dart Goblin Ice Wizard Mega Knight
Bats Archers Dart Goblin Poison Ice Wizard Tombstone Mega Knight
Bats Archers Dart Goblin Poison Ice Wizard
Tombstone Mega Knight Bats Ice Wizard
Mega Knight Bats Tombstone Dart Goblin Poison
Tombstone Mega Knight
Mega Knight
Mega Knight Bats Tombstone Poison
Tombstone Mega Knight Bats Archers Dart Goblin Ice Wizard
Poison Bats Archers Tombstone Dart Goblin Ice Wizard Mega Knight
Dart Goblin
Mega Knight Bats Archers Dart Goblin Poison
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Tombstone
Poison Archers Mega Knight
Tombstone Mega Knight Bats
Mega Knight Bats
Tombstone Mega Knight
Poison Bats Archers Dart Goblin Ice Wizard
Bats Archers Tombstone Dart Goblin Ice Wizard
Mega Knight
Mega Knight Bats Tombstone Poison
Tombstone Dart Goblin
Mega Knight Bats Tombstone Dart Goblin
Mega Knight Poison
Mega Knight Tombstone
Archers Dart Goblin Mega Knight
Tombstone Bats Archers Dart Goblin Poison
Bats Poison Mega Knight Archers Dart Goblin Ice Wizard
Tombstone Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Dart Goblin
Poison Dart Goblin Ice Wizard
Dart Goblin Poison
Dart Goblin Poison
Poison Mega Knight
Poison Bats Dart Goblin Ice Wizard
Archers Dart Goblin Poison
Poison Dart Goblin Ice Wizard
Poison Dart Goblin
Bats Poison
Poison Dart Goblin
Poison Archers Dart Goblin
Poison Dart Goblin
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison
Dart Goblin Poison Mega Knight
Poison
Bats
Archers Dart Goblin Poison Mega Knight
Dart Goblin Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Ice Wizard Mega Knight
Poison Dart Goblin Ice Wizard
Poison Mega Knight
Poison Dart Goblin
Poison Bats Archers Dart Goblin Ice Wizard
Bats Dart Goblin Poison
Poison Dart Goblin Mega Knight
Poison
Mega Knight
Poison
Bats Archers Tombstone Dart Goblin
Poison Archers Dart Goblin Ice Wizard
Poison Dart Goblin Mega Knight
Dart Goblin Poison
Poison
Dart Goblin Mega Knight
Bats Dart Goblin Poison
Bats Dart Goblin Poison
Poison Dart Goblin Mega Knight
Dart Goblin Mega Knight
Poison

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