My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Three Musketeers Dark Prince Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Three Musketeers Dark Prince
Giant Snowball
Bats Archers Three Musketeers Lumberjack
Zap
Bats Archers Three Musketeers Dark Prince
Barbarian Barrel
Archers Valkyrie Three Musketeers Dark Prince Lumberjack
The Log
Archers Three Musketeers Dark Prince Lumberjack
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Valkyrie Three Musketeers Dark Prince Lumberjack
Fireball
Archers Three Musketeers Lumberjack
Poison
Bats Archers Three Musketeers
Lightning
Valkyrie Three Musketeers Dark Prince Lumberjack
Rocket
Valkyrie Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Archers Valkyrie Dark Prince Poison Lumberjack Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Bats Archers Valkyrie

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Dark Prince Lumberjack
Archers
Valkyrie Dark Prince Lumberjack
Valkyrie
Bats Archers Lumberjack Three Musketeers Dark Prince
Three Musketeers
Valkyrie Mirror Dark Prince
Mirror
Three Musketeers Poison Lumberjack
Dark Prince
Bats Archers Valkyrie Three Musketeers Poison Lumberjack
Poison
Mirror Dark Prince
Lumberjack
Valkyrie Bats Archers Mirror Dark Prince

Defense Synergies 1 10

Bats
Valkyrie Dark Prince Lumberjack
Archers
Valkyrie Dark Prince Lumberjack
Valkyrie
Archers Bats Mirror Lumberjack
Three Musketeers
Mirror
Valkyrie Poison Lumberjack
Dark Prince
Bats Archers Poison
Poison
Mirror Dark Prince
Lumberjack
Bats Archers Valkyrie Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Lumberjack Bats Valkyrie Three Musketeers Dark Prince
Three Musketeers Lumberjack Bats Archers Valkyrie Dark Prince
Three Musketeers Lumberjack Bats Valkyrie Dark Prince
Valkyrie Dark Prince Poison Lumberjack
Bats Archers Valkyrie Dark Prince Lumberjack
Bats Three Musketeers Archers Poison
Valkyrie Poison
Three Musketeers Lumberjack
Archers Valkyrie Dark Prince Lumberjack
Bats Archers Valkyrie Poison Dark Prince Lumberjack
Three Musketeers Bats Archers Poison
Lumberjack Bats Valkyrie Three Musketeers Dark Prince
Valkyrie Three Musketeers Bats Dark Prince Poison Lumberjack
Three Musketeers Lumberjack
Three Musketeers Lumberjack
Three Musketeers Bats Valkyrie Dark Prince Poison Lumberjack
Valkyrie Bats Archers Three Musketeers Dark Prince Lumberjack
Valkyrie Poison Bats Archers Dark Prince Lumberjack
Three Musketeers Lumberjack
Valkyrie Dark Prince Bats Archers Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Archers Dark Prince
Poison Archers Valkyrie Lumberjack
Lumberjack Bats Valkyrie Dark Prince
Valkyrie Dark Prince Lumberjack Bats
Valkyrie Three Musketeers Dark Prince Lumberjack
Poison Bats Archers Three Musketeers
Dark Prince Bats Archers Valkyrie Lumberjack
Valkyrie Dark Prince Lumberjack
Bats Valkyrie Dark Prince Poison
Three Musketeers
Bats Valkyrie Dark Prince Lumberjack
Valkyrie Dark Prince Poison
Dark Prince Valkyrie Three Musketeers Lumberjack
Archers Valkyrie Three Musketeers
Bats Archers Valkyrie Three Musketeers Dark Prince Poison Lumberjack
Bats Valkyrie Poison Archers Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison
Poison
Valkyrie Dark Prince Poison
Poison Valkyrie Dark Prince
Poison Bats
Archers Poison
Poison
Poison
Bats Three Musketeers Poison Lumberjack
Poison Valkyrie Dark Prince
Poison Archers
Poison Three Musketeers
Poison
Poison
Three Musketeers Poison
Three Musketeers Poison
Three Musketeers Poison
Bats
Archers Three Musketeers Dark Prince Poison
Valkyrie Poison
Poison
Poison
Poison
Poison Valkyrie Dark Prince
Poison
Poison
Poison
Poison Bats Archers
Bats Poison
Poison
Poison
Poison
Bats Archers Dark Prince
Poison Archers Three Musketeers
Poison Valkyrie Three Musketeers Dark Prince Lumberjack
Poison
Poison
Three Musketeers Dark Prince
Bats Poison
Bats Poison
Poison Dark Prince

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