My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Lumberjack Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner Lumberjack Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Elite Barbarians Miner
Giant Snowball
Bats Archers Miner Lumberjack
Zap
Bats Archers
Barbarian Barrel
Archers Elite Barbarians Lumberjack
The Log
Archers Elite Barbarians Lumberjack
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Elite Barbarians Miner Lumberjack
Fireball
Archers Elite Barbarians Lumberjack
Poison
Bats Archers
Lightning
Elite Barbarians Lumberjack Monk
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Archers Miner Fireball Lumberjack Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Archers Miner

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Elite Barbarians Lumberjack
Archers
Elite Barbarians Miner Lumberjack
Elite Barbarians
Bats Archers Fireball The Log Lumberjack
Fireball
Elite Barbarians The Log Miner
The Log
Elite Barbarians Fireball Miner Lumberjack
Miner
Bats Archers Fireball The Log Lumberjack
Lumberjack
Bats Archers Elite Barbarians The Log Miner
Monk

Defense Synergies 1 9

Bats
The Log Lumberjack
Archers
The Log Lumberjack
Elite Barbarians
The Log
Fireball
The Log Miner Lumberjack
The Log
Fireball Bats Archers Elite Barbarians Miner Lumberjack
Miner
Fireball The Log
Lumberjack
Bats Archers Fireball The Log
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log
Elite Barbarians Lumberjack Bats The Log Monk
Lumberjack Bats Archers Elite Barbarians
Elite Barbarians Lumberjack Bats Monk
Elite Barbarians Fireball The Log Lumberjack Monk
Fireball The Log Bats Archers Lumberjack
Bats Archers Fireball
Fireball The Log Monk
Elite Barbarians Lumberjack
Elite Barbarians Archers Miner Lumberjack
Bats Archers Fireball The Log Lumberjack
Bats Archers Fireball
Lumberjack Bats Elite Barbarians Fireball The Log
Fireball Bats The Log Lumberjack
Elite Barbarians Lumberjack
Monk Elite Barbarians Fireball The Log Lumberjack
Bats Elite Barbarians Fireball Lumberjack
Fireball Bats Archers Elite Barbarians The Log Lumberjack
The Log Bats Archers Fireball Lumberjack
Elite Barbarians Lumberjack
Bats Archers Elite Barbarians Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Elite Barbarians Fireball
Fireball Archers Elite Barbarians The Log Miner Lumberjack Monk
Lumberjack Bats Elite Barbarians The Log
Lumberjack Bats Elite Barbarians Fireball The Log Monk
Elite Barbarians Lumberjack
Fireball Bats Archers Monk
Bats Archers Elite Barbarians Fireball Lumberjack
Elite Barbarians Lumberjack
Bats Elite Barbarians Fireball The Log Monk
Bats Elite Barbarians Lumberjack
Monk Elite Barbarians Fireball The Log
Elite Barbarians Fireball Lumberjack
Archers Fireball
Elite Barbarians Bats Archers Fireball The Log Lumberjack Monk
Bats Archers Elite Barbarians Fireball The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Monk
Fireball Monk The Log Miner
Fireball The Log Miner
Fireball The Log
Fireball The Log
Fireball Bats Monk
Archers The Log
Fireball The Log
Fireball The Log Miner Monk
Bats Elite Barbarians Fireball Lumberjack
Miner Monk Fireball The Log
Fireball Monk Archers
Elite Barbarians Fireball The Log Miner
Fireball Monk
Elite Barbarians Fireball The Log
Fireball The Log
Fireball The Log
Monk Fireball
Bats
Archers Fireball The Log Monk
Fireball The Log Miner Monk
Fireball The Log Monk
Fireball
The Log Monk
Fireball The Log Monk
The Log Fireball
Fireball The Log Miner Monk
Fireball The Log Miner Monk
Fireball Miner The Log
Elite Barbarians Bats Archers Fireball
Bats Fireball
Elite Barbarians Fireball
Fireball The Log Miner
Fireball Monk
Fireball The Log Monk
Bats Archers Fireball
Fireball Archers Monk
The Log Fireball
Fireball Miner Lumberjack
The Log Fireball
Monk Fireball
Elite Barbarians
Bats Elite Barbarians Fireball The Log
Bats Fireball
Fireball The Log Miner Monk
Fireball Monk

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