My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Balloon P.E.K.K.A Bandit Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon Bandit
Giant Snowball
Bats Balloon
Zap
Bats Balloon Bandit
Barbarian Barrel
Bandit Electro Wizard
The Log
Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Balloon P.E.K.K.A Bandit Electro Wizard
Fireball
Balloon Bandit Electro Wizard
Poison
Bats Balloon Electro Wizard
Lightning
Balloon Bandit Electro Wizard Monk
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Bandit Electro Wizard Balloon Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Bandit

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon P.E.K.K.A Bandit
Arrows
Balloon P.E.K.K.A Bandit
Balloon
Bats Arrows The Log Bandit Electro Wizard
P.E.K.K.A
Arrows Electro Wizard Bats The Log
The Log
Balloon P.E.K.K.A Bandit
Bandit
Bats Arrows Balloon The Log Electro Wizard
Electro Wizard
P.E.K.K.A Balloon Bandit
Monk

Defense Synergies 1 11

Bats
P.E.K.K.A The Log Bandit Electro Wizard
Arrows
P.E.K.K.A Bandit Monk
Balloon
P.E.K.K.A
The Log Bats Arrows Electro Wizard
The Log
P.E.K.K.A Bats Bandit Electro Wizard
Bandit
Bats Arrows The Log Electro Wizard
Electro Wizard
Bats P.E.K.K.A The Log Bandit
Monk
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Electro Wizard
P.E.K.K.A Bats The Log Bandit Electro Wizard Monk
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A Bats Bandit Electro Wizard Monk
Arrows P.E.K.K.A The Log Monk
Arrows The Log Bats Bandit Electro Wizard
Bats Electro Wizard Arrows
Arrows P.E.K.K.A The Log Bandit Electro Wizard Monk
P.E.K.K.A
Bandit Electro Wizard
Bats Electro Wizard Arrows The Log Bandit
Arrows Bats Electro Wizard
P.E.K.K.A Bats The Log Bandit Electro Wizard
Bats Arrows P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Monk P.E.K.K.A The Log Bandit Electro Wizard
Bats Arrows P.E.K.K.A Electro Wizard
Arrows Bats The Log Bandit Electro Wizard
Arrows The Log Bats Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Bats Arrows P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Arrows The Log Monk
P.E.K.K.A Bandit Bats The Log Electro Wizard
P.E.K.K.A Bats The Log Bandit Electro Wizard Monk
P.E.K.K.A Bandit
Arrows Bats Electro Wizard Monk
P.E.K.K.A Bats Bandit Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Bats The Log Bandit Monk
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Monk Arrows The Log Electro Wizard
P.E.K.K.A Bandit
Electro Wizard Bats P.E.K.K.A The Log Monk
Bats Arrows P.E.K.K.A The Log Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log Bandit Monk
Arrows Monk The Log Bandit Electro Wizard
Arrows The Log Bandit
Arrows The Log
Arrows The Log
Arrows Bats Monk
Arrows The Log
Arrows The Log
Arrows The Log Monk Bandit
Bats Electro Wizard
Monk Arrows The Log Bandit Electro Wizard
Monk Arrows
The Log Bandit
Arrows Bandit Monk
Arrows The Log
Arrows The Log Bandit
Arrows The Log Bandit
Monk Arrows
Bats
Arrows The Log Bandit Electro Wizard Monk
Arrows The Log Monk
The Log Monk
Arrows
The Log Monk
Arrows The Log Monk
Arrows The Log
Arrows The Log Bandit Electro Wizard Monk
Arrows The Log Bandit Monk
Arrows The Log Bandit
Bats Arrows Electro Wizard
Electro Wizard Bats
Arrows The Log Bandit
Arrows Electro Wizard Monk
P.E.K.K.A
Arrows The Log Monk
Electro Wizard Bats Bandit
Arrows Electro Wizard Monk
Arrows The Log
Electro Wizard
Arrows The Log
Monk Arrows
P.E.K.K.A
Bats The Log Electro Wizard
Bats Electro Wizard
The Log Bandit Electro Wizard Monk
P.E.K.K.A
Monk

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