My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Flying Machine Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Barbarians Flying Machine Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Flying Machine Goblin Barrel Skeleton Army
Barbarian Barrel
Barbarians Bomb Tower Goblin Barrel Skeleton Army
The Log
Barbarians Hog Rider Goblin Barrel Skeleton Army
Earthquake
Barbarians Bomb Tower Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Flying Machine Goblin Barrel Skeleton Army
Royal Delivery
Bats Barbarians Flying Machine Hog Rider Goblin Barrel Skeleton Army
Fireball
Barbarians Bomb Tower Flying Machine Hog Rider Goblin Barrel Skeleton Army
Poison
Bats Barbarians Bomb Tower Flying Machine Skeleton Army
Lightning
Bomb Tower
Rocket
Barbarians Bomb Tower Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Skeleton Army Bomb Tower Flying Machine Hog Rider Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Barrel Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Flying Machine Goblin Barrel
Arrows
Hog Rider Goblin Barrel
Barbarians
Hog Rider
Bomb Tower
Flying Machine
Bats Hog Rider
Hog Rider
Bats Arrows Barbarians Flying Machine Goblin Barrel
Goblin Barrel
Bats Arrows Hog Rider Skeleton Army
Skeleton Army
Goblin Barrel

Defense Synergies 0 6

Bats
Bomb Tower
Arrows
Barbarians Bomb Tower
Barbarians
Arrows Skeleton Army
Bomb Tower
Bats Arrows Skeleton Army
Flying Machine
Skeleton Army
Hog Rider
Goblin Barrel
Skeleton Army
Barbarians Bomb Tower Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Barbarians Bomb Tower Skeleton Army Bats Flying Machine
Barbarians Bomb Tower Skeleton Army Bats
Barbarians Bomb Tower Skeleton Army Bats
Arrows Barbarians Bomb Tower Skeleton Army
Arrows Skeleton Army Bats Bomb Tower Flying Machine
Bats Arrows Bomb Tower Flying Machine
Arrows Barbarians Bomb Tower Flying Machine
Barbarians Bomb Tower Skeleton Army
Skeleton Army Barbarians
Bats Barbarians Skeleton Army Arrows Bomb Tower Flying Machine
Arrows Bats Flying Machine
Barbarians Bomb Tower Skeleton Army Bats Flying Machine
Bomb Tower Skeleton Army Bats Arrows Barbarians
Barbarians Skeleton Army Bomb Tower
Barbarians Bomb Tower Skeleton Army
Barbarians Bomb Tower Bats Arrows Skeleton Army
Arrows Bomb Tower Bats Barbarians Flying Machine Skeleton Army
Arrows Bomb Tower Bats Barbarians Flying Machine
Barbarians Bomb Tower
Skeleton Army Bats Arrows Barbarians Bomb Tower Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army
Arrows Bomb Tower Flying Machine
Barbarians Skeleton Army Bats Bomb Tower
Skeleton Army Bats Barbarians
Barbarians Skeleton Army
Arrows Bats Bomb Tower Flying Machine
Skeleton Army Bats Barbarians Bomb Tower Flying Machine
Barbarians Bomb Tower Skeleton Army
Bats Barbarians Bomb Tower Flying Machine Skeleton Army
Barbarians Skeleton Army
Bats Barbarians Bomb Tower Flying Machine
Skeleton Army Arrows Barbarians
Barbarians Skeleton Army Bomb Tower
Barbarians Bomb Tower Flying Machine Skeleton Army
Barbarians Skeleton Army Bats Bomb Tower Flying Machine
Bats Arrows Barbarians Bomb Tower Flying Machine
Arrows Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Barbarians Flying Machine
Arrows
Arrows Bats Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Bats
Arrows Flying Machine
Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats
Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Barbarians Flying Machine
Arrows
Arrows Flying Machine
Arrows Flying Machine
Arrows
Bats Arrows Flying Machine
Bats Flying Machine
Arrows
Arrows
Arrows
Bats Barbarians Flying Machine Skeleton Army
Arrows Flying Machine
Arrows
Flying Machine
Arrows Flying Machine
Arrows
Flying Machine
Bats Flying Machine
Bats Flying Machine
Flying Machine

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