My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Bandit Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Night Witch
Giant Snowball
Bats Barbarians Night Witch
Zap
Bats Bandit Night Witch
Barbarian Barrel
Barbarians Goblin Cage Bandit Night Witch
The Log
Barbarians Goblin Cage Bandit
Earthquake
Barbarians Goblin Cage
Arrows
Bats Night Witch
Royal Delivery
Bats Barbarians Goblin Cage Bandit Night Witch Mother Witch
Fireball
Barbarians Goblin Cage Bandit Night Witch Mother Witch
Poison
Bats Barbarians Goblin Cage Night Witch Mother Witch
Lightning
Goblin Cage Bandit Night Witch Mother Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rocket Night Witch Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Goblin Cage Night Witch Mother Witch Barbarians Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Goblin Cage

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Cage Bandit
Arrows
Bandit Night Witch Mother Witch
Barbarians
Goblin Cage
Bats Bandit
Rocket
Bandit
Bats Arrows Goblin Cage
Night Witch
Arrows
Mother Witch
Arrows

Defense Synergies 0 8

Bats
Goblin Cage Bandit
Arrows
Barbarians Bandit Mother Witch
Barbarians
Arrows
Goblin Cage
Bats Bandit Mother Witch
Rocket
Bandit
Bats Arrows Goblin Cage
Night Witch
Mother Witch
Mother Witch
Arrows Goblin Cage Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Goblin Cage
Barbarians Bats Goblin Cage Bandit Night Witch
Barbarians Goblin Cage Rocket Bats Bandit Night Witch
Barbarians Goblin Cage Night Witch Bats Bandit
Arrows Barbarians Goblin Cage Rocket
Arrows Bats Bandit Night Witch Mother Witch
Bats Rocket Arrows Goblin Cage Night Witch
Rocket Arrows Barbarians Goblin Cage Bandit
Barbarians Goblin Cage Night Witch
Barbarians Bandit Night Witch
Bats Barbarians Mother Witch Arrows Bandit Night Witch
Arrows Bats Night Witch
Barbarians Goblin Cage Night Witch Bats Rocket Bandit
Rocket Bats Arrows Barbarians Goblin Cage Night Witch
Barbarians Goblin Cage Bandit
Barbarians Rocket Goblin Cage Bandit
Barbarians Bats Arrows Goblin Cage Night Witch
Arrows Goblin Cage Bats Barbarians Bandit Night Witch
Arrows Goblin Cage Bats Barbarians Bandit Mother Witch
Barbarians Goblin Cage
Bats Arrows Barbarians Bandit Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Cage Bandit
Bandit Arrows Rocket
Barbarians Bandit Bats Goblin Cage Rocket
Rocket Bats Barbarians Goblin Cage Bandit Night Witch
Barbarians Goblin Cage Bandit Night Witch
Arrows Rocket Mother Witch Bats
Rocket Bats Barbarians Goblin Cage Bandit Night Witch
Barbarians Goblin Cage
Goblin Cage Rocket Bats Barbarians Bandit
Barbarians Goblin Cage
Bats Barbarians Goblin Cage
Rocket Arrows Barbarians Goblin Cage
Barbarians Rocket Goblin Cage Bandit Night Witch
Barbarians Goblin Cage
Barbarians Bats Goblin Cage Rocket Night Witch
Bats Arrows Barbarians Goblin Cage Mother Witch
Arrows Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket Bandit
Arrows Bandit
Rocket Arrows Bandit
Arrows Barbarians Rocket
Rocket Arrows
Arrows Mother Witch Bats Rocket
Arrows
Arrows
Arrows Bandit
Rocket Bats Night Witch
Rocket Arrows Bandit
Arrows Rocket
Rocket Bandit
Arrows Rocket Bandit
Arrows
Rocket Arrows Bandit
Arrows Rocket Bandit
Arrows Rocket
Bats Rocket Night Witch
Rocket Arrows Bandit
Rocket Arrows Mother Witch
Rocket Night Witch
Rocket Arrows
Rocket
Rocket Arrows Barbarians
Arrows Mother Witch
Arrows Bandit
Arrows Bandit
Rocket Arrows Bandit
Bats Arrows Night Witch Mother Witch
Rocket Bats
Night Witch
Arrows Rocket Bandit Night Witch
Rocket Arrows
Rocket Arrows
Bats Barbarians Rocket Bandit Night Witch
Rocket Arrows
Arrows
Rocket
Arrows
Rocket Arrows
Bats Rocket
Bats Rocket
Rocket Bandit
Rocket

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