My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Bandit
Giant Snowball
Bats Barbarians Battle Ram
Zap
Bats Battle Ram Bandit
Barbarian Barrel
Barbarians Battle Ram Wizard Bandit
The Log
Barbarians Mini P.E.K.K.A Battle Ram Bandit
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Battle Ram Wizard Bowler Bandit
Fireball
Barbarians Battle Ram Wizard Bowler Bandit
Poison
Bats Barbarians Wizard
Lightning
Mini P.E.K.K.A Battle Ram Wizard Bowler Bandit
Rocket
Barbarians Wizard Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Bandit Mini P.E.K.K.A Battle Ram Barbarians Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Bandit Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mini P.E.K.K.A Battle Ram Bowler Bandit
Arrows
Mini P.E.K.K.A Battle Ram Bowler Bandit
Barbarians
Mini P.E.K.K.A
Bats Arrows Wizard Bowler
Battle Ram
Bandit Bats Arrows
Wizard
Mini P.E.K.K.A Bandit
Bowler
Bats Arrows Mini P.E.K.K.A
Bandit
Battle Ram Bats Arrows Wizard

Defense Synergies 0 11

Bats
Mini P.E.K.K.A Bowler Bandit
Arrows
Barbarians Mini P.E.K.K.A Bowler Bandit
Barbarians
Arrows
Mini P.E.K.K.A
Bats Arrows Wizard Bowler
Battle Ram
Wizard
Mini P.E.K.K.A Bandit
Bowler
Bats Arrows Mini P.E.K.K.A Bandit
Bandit
Bats Arrows Wizard Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Wizard
Barbarians Mini P.E.K.K.A Bats Bandit
Barbarians Mini P.E.K.K.A Bowler Bats Bandit
Barbarians Mini P.E.K.K.A Bats Bowler Bandit
Arrows Barbarians Mini P.E.K.K.A Bowler
Arrows Bowler Bats Bandit
Bats Arrows Wizard
Bowler Arrows Barbarians Bandit
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Bowler Bandit
Bats Barbarians Arrows Wizard Bowler Bandit
Arrows Bats Wizard
Barbarians Mini P.E.K.K.A Bowler Bats Wizard Bandit
Wizard Bowler Bats Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Bandit
Barbarians Mini P.E.K.K.A Bowler Bandit
Barbarians Wizard Bats Arrows Mini P.E.K.K.A Bowler
Arrows Bats Barbarians Wizard Bowler Bandit
Arrows Wizard Bats Barbarians Bowler Bandit
Barbarians Mini P.E.K.K.A
Wizard Bowler Bats Arrows Barbarians Mini P.E.K.K.A Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Bowler Bandit
Bandit Arrows Mini P.E.K.K.A Wizard Bowler
Barbarians Bandit Bats Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Bats Barbarians Bandit
Barbarians Mini P.E.K.K.A Bowler Bandit
Arrows Wizard Bats
Mini P.E.K.K.A Bats Barbarians Bowler Bandit
Mini P.E.K.K.A Barbarians
Bats Barbarians Mini P.E.K.K.A Bandit
Barbarians
Bats Barbarians Mini P.E.K.K.A Bowler
Arrows Barbarians Bowler
Barbarians Mini P.E.K.K.A Bowler Wizard Bandit
Wizard Barbarians Bowler
Barbarians Bats Mini P.E.K.K.A Bowler
Bats Arrows Bowler Barbarians Mini P.E.K.K.A Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Bowler Bandit
Arrows Bandit
Arrows Barbarians
Wizard Arrows Bowler
Arrows Wizard Bats
Arrows Wizard Bowler
Arrows Wizard Bowler
Arrows Wizard Bandit
Bats Mini P.E.K.K.A Bowler
Arrows Wizard Bowler Bandit
Arrows Wizard
Bowler Bandit
Arrows Bandit
Arrows
Arrows Wizard Bowler Bandit
Arrows Wizard Bowler Bandit
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Bowler Bandit
Arrows Wizard Bowler
Bowler
Arrows Wizard
Bowler
Arrows Barbarians
Arrows Wizard Bowler
Arrows Wizard Bowler Bandit
Arrows Wizard Bowler Bandit
Arrows Bandit
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A Bowler
Arrows Wizard Bandit
Arrows
Arrows Wizard Bowler
Bats Barbarians Bandit
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Bowler
Arrows Wizard Bowler
Arrows
Bats Bowler
Bats
Bowler Bandit
Wizard Bowler

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