My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Golem Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Barbarians Guards
Zap
Bats Guards
Barbarian Barrel
Barbarians Valkyrie Guards Electro Wizard
The Log
Barbarians Mini P.E.K.K.A Guards
Earthquake
Barbarians Guards
Arrows
Bats Guards
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Valkyrie Guards Electro Wizard
Fireball
Barbarians Electro Wizard
Poison
Bats Barbarians Guards Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Electro Wizard
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Guards Mini P.E.K.K.A Valkyrie Electro Wizard Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Guards Mini P.E.K.K.A

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mini P.E.K.K.A Golem
Arrows
Golem Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Bats Arrows Valkyrie Golem Electro Wizard
Valkyrie
Bats Mini P.E.K.K.A Electro Wizard
Guards
Golem
Arrows Bats Mini P.E.K.K.A Electro Wizard
Electro Wizard
Mini P.E.K.K.A Valkyrie Golem

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians
Arrows
Mini P.E.K.K.A
Electro Wizard Bats Arrows Valkyrie Guards
Valkyrie
Bats Arrows Mini P.E.K.K.A Electro Wizard
Guards
Mini P.E.K.K.A Electro Wizard
Golem
Electro Wizard
Mini P.E.K.K.A Bats Valkyrie Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Barbarians Mini P.E.K.K.A Bats Valkyrie Electro Wizard
Barbarians Mini P.E.K.K.A Bats Valkyrie Electro Wizard
Barbarians Mini P.E.K.K.A Bats Valkyrie Guards Electro Wizard
Arrows Barbarians Mini P.E.K.K.A Valkyrie
Arrows Bats Valkyrie Guards Electro Wizard
Bats Electro Wizard Arrows
Arrows Barbarians Valkyrie Electro Wizard
Barbarians Mini P.E.K.K.A
Guards Barbarians Mini P.E.K.K.A Valkyrie Electro Wizard
Bats Barbarians Valkyrie Guards Electro Wizard Arrows
Arrows Bats Electro Wizard
Barbarians Mini P.E.K.K.A Bats Valkyrie Guards Electro Wizard
Valkyrie Bats Arrows Barbarians Mini P.E.K.K.A Guards Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Barbarians Bats Arrows Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows Valkyrie Bats Barbarians Guards Electro Wizard
Arrows Valkyrie Bats Barbarians Guards Electro Wizard
Barbarians Mini P.E.K.K.A Electro Wizard
Valkyrie Bats Arrows Barbarians Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Guards Electro Wizard
Electro Wizard Arrows Mini P.E.K.K.A Valkyrie
Barbarians Guards Bats Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Guards Bats Barbarians Electro Wizard
Barbarians Mini P.E.K.K.A Valkyrie Guards
Arrows Bats Electro Wizard
Mini P.E.K.K.A Guards Bats Barbarians Valkyrie Electro Wizard
Mini P.E.K.K.A Barbarians Valkyrie
Electro Wizard Bats Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Guards
Bats Barbarians Mini P.E.K.K.A Valkyrie Guards
Arrows Barbarians Valkyrie Guards Electro Wizard
Barbarians Mini P.E.K.K.A Valkyrie Guards
Barbarians Valkyrie
Barbarians Guards Electro Wizard Bats Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Barbarians Mini P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards
Arrows Electro Wizard
Arrows
Arrows Barbarians Valkyrie Guards
Arrows Valkyrie
Arrows Bats
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A Guards Electro Wizard
Arrows Valkyrie Electro Wizard
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Electro Wizard
Arrows Valkyrie
Arrows
Arrows Barbarians
Arrows Valkyrie
Arrows Electro Wizard
Arrows
Arrows
Bats Arrows Electro Wizard
Electro Wizard Bats Guards
Mini P.E.K.K.A
Arrows
Arrows Electro Wizard
Arrows
Electro Wizard Bats Barbarians Guards
Arrows Electro Wizard
Arrows
Mini P.E.K.K.A Valkyrie Electro Wizard
Arrows
Arrows
Bats Guards Electro Wizard
Bats Electro Wizard
Electro Wizard

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