My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Prince Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Prince Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince Giant Skeleton
Giant Snowball
Bats Barbarians Skeleton Army
Zap
Bats Skeleton Army Prince
Barbarian Barrel
Barbarians Wizard Skeleton Army Giant Skeleton
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton
Earthquake
Barbarians Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Wizard Skeleton Army Prince Giant Skeleton
Fireball
Barbarians Wizard Skeleton Army
Poison
Bats Barbarians Wizard Skeleton Army
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Skeleton Army Mini P.E.K.K.A Barbarians Wizard Prince Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Skeleton Army Mini P.E.K.K.A

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Mini P.E.K.K.A Prince
Arrows
Mini P.E.K.K.A Prince Giant Skeleton
Barbarians
Mini P.E.K.K.A
Bats Arrows Wizard Giant Skeleton
Wizard
Mini P.E.K.K.A Prince Giant Skeleton
Skeleton Army
Prince
Bats Arrows Wizard
Giant Skeleton
Bats Arrows Mini P.E.K.K.A Wizard

Defense Synergies 0 15

Bats
Mini P.E.K.K.A Prince Giant Skeleton
Arrows
Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Barbarians
Arrows Skeleton Army
Mini P.E.K.K.A
Bats Arrows Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton
Skeleton Army
Barbarians Mini P.E.K.K.A Wizard Prince Giant Skeleton
Prince
Bats Arrows Wizard Skeleton Army
Giant Skeleton
Bats Arrows Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Bats Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince Bats Giant Skeleton
Barbarians Mini P.E.K.K.A Skeleton Army Prince Bats
Arrows Barbarians Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton
Arrows Skeleton Army Bats
Bats Arrows Wizard
Arrows Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Skeleton Army Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Bats Barbarians Skeleton Army Arrows Wizard Giant Skeleton
Arrows Bats Wizard
Barbarians Mini P.E.K.K.A Skeleton Army Prince Bats Wizard Giant Skeleton
Wizard Skeleton Army Bats Arrows Barbarians Mini P.E.K.K.A Prince
Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Skeleton Army Mini P.E.K.K.A Prince
Barbarians Wizard Bats Arrows Mini P.E.K.K.A Skeleton Army Prince
Arrows Bats Barbarians Wizard Skeleton Army Prince
Arrows Wizard Bats Barbarians Giant Skeleton
Barbarians Mini P.E.K.K.A Prince
Wizard Skeleton Army Bats Arrows Barbarians Mini P.E.K.K.A Prince Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton
Arrows Mini P.E.K.K.A Wizard Prince
Barbarians Skeleton Army Giant Skeleton Bats Mini P.E.K.K.A Prince
Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton Bats Barbarians
Barbarians Giant Skeleton Mini P.E.K.K.A Skeleton Army Prince
Arrows Wizard Bats
Mini P.E.K.K.A Skeleton Army Prince Bats Barbarians Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Barbarians Skeleton Army Prince
Giant Skeleton Bats Barbarians Mini P.E.K.K.A Skeleton Army Prince
Barbarians Skeleton Army
Bats Barbarians Mini P.E.K.K.A Prince Giant Skeleton
Skeleton Army Arrows Barbarians Prince Giant Skeleton
Barbarians Mini P.E.K.K.A Skeleton Army Prince Giant Skeleton Wizard
Wizard Barbarians Skeleton Army
Barbarians Skeleton Army Bats Mini P.E.K.K.A Prince Giant Skeleton
Bats Arrows Barbarians Mini P.E.K.K.A Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Barbarians Prince Giant Skeleton
Wizard Arrows
Arrows Wizard Bats
Arrows Wizard
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A Prince
Arrows Wizard Prince
Arrows Wizard
Arrows
Arrows Prince
Arrows Wizard
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince
Arrows Wizard
Prince Giant Skeleton
Arrows Wizard
Prince
Arrows Barbarians
Arrows Wizard
Arrows Wizard
Arrows Wizard Prince
Arrows
Bats Arrows Wizard
Bats Wizard
Mini P.E.K.K.A
Arrows Wizard
Arrows
Prince Giant Skeleton
Arrows Wizard
Bats Barbarians Skeleton Army Prince
Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Prince
Arrows Wizard
Arrows Giant Skeleton
Prince
Bats Giant Skeleton
Bats
Prince Giant Skeleton

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