My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Barbarians Musketeer Hog Rider Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Barbarians Musketeer Valkyrie Wizard
The Log
Barbarians Musketeer Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Bats
Royal Delivery
Bats Barbarians Musketeer Valkyrie Hog Rider Wizard Inferno Dragon
Fireball
Barbarians Musketeer Hog Rider Wizard Inferno Dragon
Poison
Bats Barbarians Musketeer Wizard
Lightning
Musketeer Valkyrie Wizard Inferno Dragon
Rocket
Barbarians Musketeer Valkyrie Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Musketeer Valkyrie Hog Rider Inferno Dragon Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Musketeer Valkyrie

Attack Synergies 6 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Inferno Dragon
Arrows
Hog Rider
Barbarians
Hog Rider
Musketeer
Valkyrie Hog Rider
Valkyrie
Bats Musketeer Hog Rider Wizard
Hog Rider
Bats Arrows Musketeer Valkyrie Barbarians Wizard
Wizard
Valkyrie Hog Rider
Inferno Dragon
Bats

Defense Synergies 1 6

Bats
Musketeer Valkyrie Inferno Dragon
Arrows
Barbarians Valkyrie
Barbarians
Arrows
Musketeer
Valkyrie Bats
Valkyrie
Musketeer Bats Arrows Wizard
Hog Rider
Wizard
Valkyrie
Inferno Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Barbarians Inferno Dragon Bats Musketeer Valkyrie
Barbarians Bats Musketeer Valkyrie Inferno Dragon
Barbarians Inferno Dragon Bats Musketeer Valkyrie
Arrows Barbarians Valkyrie
Arrows Bats Musketeer Valkyrie
Bats Musketeer Inferno Dragon Arrows Wizard
Arrows Barbarians Musketeer Valkyrie
Barbarians Inferno Dragon Musketeer
Barbarians Musketeer Valkyrie
Bats Barbarians Valkyrie Arrows Musketeer Wizard
Arrows Musketeer Inferno Dragon Bats Wizard
Barbarians Bats Musketeer Valkyrie Wizard
Valkyrie Wizard Bats Arrows Barbarians
Barbarians Inferno Dragon
Barbarians Inferno Dragon
Barbarians Wizard Bats Arrows Musketeer Valkyrie
Arrows Valkyrie Bats Barbarians Musketeer Wizard
Arrows Valkyrie Wizard Bats Barbarians Musketeer Inferno Dragon
Barbarians Musketeer Inferno Dragon
Valkyrie Wizard Bats Arrows Barbarians Musketeer
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie
Arrows Musketeer Valkyrie Wizard Inferno Dragon
Barbarians Bats Musketeer Valkyrie
Valkyrie Bats Barbarians Musketeer
Barbarians Musketeer Valkyrie Inferno Dragon
Arrows Wizard Bats Musketeer
Bats Barbarians Musketeer Valkyrie
Barbarians Valkyrie Inferno Dragon
Bats Barbarians Valkyrie Inferno Dragon
Barbarians Musketeer Inferno Dragon
Inferno Dragon Bats Barbarians Musketeer Valkyrie
Arrows Barbarians Valkyrie
Barbarians Valkyrie Wizard
Wizard Barbarians Musketeer Valkyrie
Barbarians Bats Musketeer Valkyrie Inferno Dragon
Bats Arrows Valkyrie Barbarians Musketeer Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Bats Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Bats Musketeer
Arrows Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Bats
Arrows Musketeer Wizard
Arrows Valkyrie Wizard
Musketeer
Arrows Wizard
Musketeer
Arrows Barbarians Musketeer
Arrows Valkyrie Wizard
Inferno Dragon
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Bats Arrows Musketeer Wizard
Bats Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Bats Barbarians Musketeer
Arrows Musketeer Wizard
Arrows
Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Bats Musketeer
Bats Musketeer
Musketeer
Inferno Dragon
Wizard

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