My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Elite Barbarians Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army
Giant Snowball
Bats Barbarians Skeleton Army Baby Dragon
Zap
Bats Skeleton Army
Barbarian Barrel
Barbarians Elite Barbarians Skeleton Army
The Log
Barbarians Elite Barbarians Skeleton Army
Earthquake
Barbarians Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Barbarians Elite Barbarians Skeleton Army Baby Dragon
Fireball
Barbarians Elite Barbarians Skeleton Army Baby Dragon
Poison
Bats Barbarians Skeleton Army
Lightning
Elite Barbarians Baby Dragon
Rocket
Barbarians Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Rage Arrows Skeleton Army Fireball Baby Dragon Barbarians Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Rage Arrows Skeleton Army

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Elite Barbarians Rage Baby Dragon
Arrows
Elite Barbarians Fireball
Barbarians
Elite Barbarians
Arrows Rage Bats Fireball
Fireball
Arrows Elite Barbarians Baby Dragon
Rage
Elite Barbarians Bats
Skeleton Army
Baby Dragon
Bats Fireball

Defense Synergies 0 4

Bats
Baby Dragon
Arrows
Barbarians Fireball
Barbarians
Arrows Skeleton Army
Elite Barbarians
Fireball
Arrows
Rage
Skeleton Army
Barbarians
Baby Dragon
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon
Barbarians Elite Barbarians Skeleton Army Bats
Barbarians Skeleton Army Bats Elite Barbarians
Barbarians Elite Barbarians Skeleton Army Bats
Arrows Barbarians Elite Barbarians Fireball Skeleton Army
Arrows Fireball Skeleton Army Bats Baby Dragon
Bats Arrows Fireball Baby Dragon
Arrows Barbarians Fireball Baby Dragon
Barbarians Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Barbarians
Bats Barbarians Skeleton Army Arrows Fireball Baby Dragon
Arrows Bats Fireball Baby Dragon
Barbarians Skeleton Army Bats Elite Barbarians Fireball
Fireball Skeleton Army Bats Arrows Barbarians Baby Dragon
Barbarians Elite Barbarians Skeleton Army
Barbarians Skeleton Army Elite Barbarians Fireball
Barbarians Bats Arrows Elite Barbarians Fireball Skeleton Army
Arrows Fireball Bats Barbarians Elite Barbarians Skeleton Army Baby Dragon
Arrows Baby Dragon Bats Barbarians Fireball
Barbarians Elite Barbarians
Skeleton Army Bats Arrows Barbarians Elite Barbarians Fireball Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Elite Barbarians Fireball
Fireball Arrows Elite Barbarians Baby Dragon
Barbarians Skeleton Army Bats Elite Barbarians
Skeleton Army Bats Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Skeleton Army
Arrows Fireball Bats Baby Dragon
Skeleton Army Bats Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Skeleton Army
Bats Barbarians Elite Barbarians Fireball Skeleton Army Baby Dragon
Barbarians Skeleton Army
Bats Barbarians Elite Barbarians
Skeleton Army Arrows Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Skeleton Army Fireball
Barbarians Fireball Skeleton Army Baby Dragon
Barbarians Elite Barbarians Skeleton Army Bats Fireball Baby Dragon
Bats Arrows Barbarians Elite Barbarians Fireball Baby Dragon
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Barbarians Fireball
Fireball Arrows Baby Dragon
Arrows Fireball Bats Baby Dragon
Arrows Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats Elite Barbarians Fireball
Arrows Fireball
Fireball Arrows Baby Dragon
Elite Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Elite Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Bats
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Baby Dragon
Arrows Fireball
Arrows Barbarians Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball Baby Dragon
Fireball Arrows Baby Dragon
Fireball Arrows Baby Dragon
Elite Barbarians Bats Arrows Fireball Baby Dragon
Bats Fireball
Elite Barbarians Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Bats Barbarians Fireball Skeleton Army
Fireball Arrows Baby Dragon
Arrows Fireball
Fireball Baby Dragon
Arrows Fireball Baby Dragon
Arrows Fireball
Elite Barbarians
Bats Elite Barbarians Fireball Baby Dragon
Bats Fireball
Fireball Baby Dragon
Fireball

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