My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Dark Prince Sparky
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Dark Prince Witch Sparky
Barbarian Barrel
Goblin Barrel Dark Prince Witch Sparky
The Log
Goblin Barrel Dark Prince Witch Sparky
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Goblin Barrel Dark Prince Witch P.E.K.K.A Sparky
Fireball
Goblin Barrel Witch Sparky
Poison
Bats Witch Sparky
Lightning
Dark Prince Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Dark Prince Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Poison P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Barrel Dark Prince Poison Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Goblin Barrel Dark Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Goblin Barrel Dark Prince P.E.K.K.A Sparky
Arrows
P.E.K.K.A Sparky Goblin Barrel Dark Prince
Goblin Barrel
Dark Prince Bats Arrows P.E.K.K.A Sparky
Dark Prince
Goblin Barrel Bats Arrows Poison Witch Sparky
Poison
P.E.K.K.A Dark Prince
Witch
Dark Prince P.E.K.K.A
P.E.K.K.A
Arrows Poison Bats Goblin Barrel Witch
Sparky
Arrows Bats Goblin Barrel Dark Prince

Defense Synergies 0 9

Bats
Dark Prince P.E.K.K.A Sparky
Arrows
Dark Prince P.E.K.K.A Sparky
Goblin Barrel
Dark Prince
Bats Arrows Poison Witch
Poison
Dark Prince Sparky
Witch
Dark Prince
P.E.K.K.A
Bats Arrows
Sparky
Bats Arrows Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Sparky
P.E.K.K.A Sparky Bats Dark Prince Witch
Witch P.E.K.K.A Sparky Bats Dark Prince
Witch P.E.K.K.A Sparky Bats Dark Prince
Arrows Dark Prince Poison P.E.K.K.A Sparky
Arrows Bats Dark Prince
Bats Arrows Poison Witch
Arrows Poison P.E.K.K.A Sparky
Witch P.E.K.K.A Sparky
Dark Prince Sparky
Bats Poison Witch Arrows Dark Prince
Arrows Bats Poison Witch
P.E.K.K.A Sparky Bats Dark Prince Witch
Sparky Bats Arrows Dark Prince Poison Witch P.E.K.K.A
P.E.K.K.A Sparky
P.E.K.K.A Sparky
Sparky Bats Arrows Dark Prince Poison Witch P.E.K.K.A
Arrows Bats Dark Prince Witch
Arrows Poison Witch Bats Dark Prince
P.E.K.K.A Sparky
Dark Prince Bats Arrows Poison Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch P.E.K.K.A Sparky
Poison Arrows
P.E.K.K.A Bats Dark Prince Witch Sparky
Dark Prince P.E.K.K.A Bats Sparky
P.E.K.K.A Dark Prince Witch Sparky
Arrows Poison Bats Witch
Dark Prince P.E.K.K.A Sparky Bats Witch
P.E.K.K.A Dark Prince Sparky
P.E.K.K.A Bats Dark Prince Poison Witch Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Bats Dark Prince Witch Sparky
P.E.K.K.A Arrows Dark Prince Poison
Dark Prince P.E.K.K.A Witch Sparky
Witch Sparky
Witch Sparky Bats Dark Prince Poison P.E.K.K.A
Bats Arrows Poison Dark Prince Witch P.E.K.K.A Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Sparky
Arrows Poison
Arrows Poison Sparky
Arrows Dark Prince Poison Sparky
Poison Arrows Dark Prince Sparky
Arrows Poison Bats Witch
Arrows Poison Witch Sparky
Arrows Poison
Arrows Poison
Bats Poison Sparky
Poison Arrows Dark Prince Sparky
Poison Arrows
Poison Sparky
Arrows Poison
Arrows Poison Sparky
Arrows Poison Witch Sparky
Arrows Poison Sparky
Arrows Poison Sparky
Bats Sparky
Arrows Dark Prince Poison Sparky
Arrows Poison Witch
Poison Sparky
Arrows Poison
Sparky
Arrows Poison
Arrows Poison Dark Prince Witch Sparky
Witch
Arrows Poison Witch Sparky
Arrows Poison Witch Sparky
Poison Arrows Sparky
Poison Bats Arrows Witch Sparky
Bats Poison Witch
Sparky
Poison Arrows Sparky
Arrows Poison Sparky
P.E.K.K.A Sparky
Arrows Poison Sparky
Bats Dark Prince Witch
Poison Arrows Witch
Arrows
Poison Dark Prince Sparky
Arrows Poison
Arrows Poison Sparky
Dark Prince P.E.K.K.A Sparky
Bats Poison Witch Sparky
Bats Poison Witch
Poison Dark Prince Witch Sparky
P.E.K.K.A Sparky
Sparky

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