My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Phoenix Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Prince Electro Dragon Phoenix Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Giant Prince Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Prince Phoenix Night Witch
Giant Snowball
Bats Electro Dragon Night Witch
Zap
Bats Prince Night Witch
Barbarian Barrel
Night Witch
The Log
Prince
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Battle Healer Prince Electro Dragon Night Witch
Fireball
Battle Healer Electro Dragon Night Witch
Poison
Bats Battle Healer Electro Dragon Phoenix Night Witch
Lightning
Battle Healer Prince Electro Dragon Phoenix Night Witch
Rocket
Battle Healer Prince Electro Dragon Phoenix Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Healer Prince Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Battle Healer Phoenix Night Witch Giant Prince Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Battle Healer Phoenix

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Battle Healer Prince
Arrows
Giant Battle Healer Prince Phoenix Night Witch
Battle Healer
Electro Dragon Bats Arrows Giant Prince Night Witch
Giant
Bats Arrows Prince Electro Dragon Night Witch Battle Healer
Prince
Giant Bats Arrows Battle Healer
Electro Dragon
Battle Healer Giant
Phoenix
Arrows
Night Witch
Giant Arrows Battle Healer

Defense Synergies 1 8

Bats
Battle Healer Prince
Arrows
Battle Healer Prince Phoenix
Battle Healer
Electro Dragon Bats Arrows Prince Phoenix Night Witch
Giant
Prince
Bats Arrows Battle Healer
Electro Dragon
Battle Healer
Phoenix
Arrows Battle Healer
Night Witch
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Bats Battle Healer Prince Electro Dragon Phoenix Night Witch
Prince Bats Electro Dragon Night Witch
Prince Night Witch Bats Electro Dragon Phoenix
Arrows Battle Healer Prince
Arrows Bats Electro Dragon Night Witch
Bats Arrows Electro Dragon Phoenix Night Witch
Arrows Battle Healer Electro Dragon Phoenix
Prince Phoenix Night Witch
Battle Healer Prince Phoenix Night Witch
Bats Arrows Electro Dragon Night Witch
Arrows Bats Electro Dragon Phoenix Night Witch
Prince Night Witch Bats Battle Healer Electro Dragon
Bats Arrows Prince Electro Dragon Night Witch
Prince Phoenix
Prince
Bats Arrows Prince Electro Dragon Night Witch
Arrows Bats Battle Healer Prince Electro Dragon Night Witch
Arrows Bats Battle Healer Electro Dragon
Prince Phoenix
Bats Arrows Battle Healer Prince Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Prince
Arrows Battle Healer Prince Electro Dragon Phoenix
Bats Battle Healer Prince Electro Dragon
Prince Bats Battle Healer Phoenix Night Witch
Battle Healer Prince Phoenix Night Witch
Arrows Bats Electro Dragon
Prince Bats Battle Healer Phoenix Night Witch
Battle Healer Prince Phoenix
Electro Dragon Bats Prince Phoenix
Phoenix
Bats Prince Electro Dragon Phoenix
Arrows Prince Phoenix
Prince Night Witch
Electro Dragon
Electro Dragon Phoenix Bats Battle Healer Prince Night Witch
Bats Arrows Battle Healer Electro Dragon Phoenix
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows
Arrows Bats Electro Dragon
Arrows
Arrows Electro Dragon
Arrows Electro Dragon
Bats Prince Electro Dragon Night Witch
Arrows Prince Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats Night Witch
Arrows Prince Electro Dragon
Arrows Electro Dragon
Prince Night Witch
Arrows
Prince
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Prince Electro Dragon
Arrows
Bats Arrows Electro Dragon Night Witch
Electro Dragon Bats
Night Witch
Arrows Electro Dragon Night Witch
Arrows Electro Dragon
Prince
Arrows
Bats Prince Electro Dragon Night Witch
Arrows Electro Dragon
Arrows
Prince Electro Dragon
Arrows Electro Dragon
Arrows
Prince Electro Dragon
Electro Dragon Bats
Bats Electro Dragon
Electro Dragon Prince
Prince
Electro Dragon

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