My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards
Giant Snowball
Bats Cannon Dart Goblin Guards
Zap
Bats Cannon Dart Goblin Guards
Barbarian Barrel
Cannon Dart Goblin Elixir Golem Valkyrie Guards
The Log
Cannon Dart Goblin Elixir Golem Guards
Earthquake
Cannon Elixir Golem Guards
Arrows
Bats Dart Goblin Guards
Royal Delivery
Bats Dart Goblin Elixir Golem Valkyrie Guards
Fireball
Cannon Dart Goblin Elixir Golem
Poison
Bats Cannon Dart Goblin Elixir Golem Guards
Lightning
Cannon Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Dart Goblin Elixir Golem Guards Valkyrie Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Dart Goblin

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Elixir Golem
Arrows
Elixir Golem Mega Knight
Cannon
Dart Goblin
Valkyrie Elixir Golem Mega Knight
Elixir Golem
Bats Arrows Dart Goblin
Valkyrie
Bats Dart Goblin
Guards
Mega Knight
Bats Arrows Dart Goblin

Defense Synergies 1 12

Bats
Cannon Dart Goblin Valkyrie Mega Knight
Arrows
Mega Knight Cannon Valkyrie
Cannon
Bats Arrows Dart Goblin Valkyrie Guards
Dart Goblin
Bats Cannon Valkyrie Guards Mega Knight
Elixir Golem
Valkyrie
Bats Arrows Cannon Dart Goblin
Guards
Cannon Dart Goblin
Mega Knight
Arrows Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Valkyrie
Bats Cannon Dart Goblin Valkyrie Mega Knight
Cannon Mega Knight Bats Dart Goblin Valkyrie
Cannon Bats Dart Goblin Valkyrie Guards Mega Knight
Arrows Valkyrie Mega Knight
Arrows Bats Cannon Dart Goblin Valkyrie Guards Mega Knight
Bats Dart Goblin Arrows Cannon
Arrows Cannon Dart Goblin Valkyrie Mega Knight
Cannon
Guards Cannon Dart Goblin Valkyrie Mega Knight
Bats Dart Goblin Valkyrie Guards Arrows Cannon Mega Knight
Arrows Bats Dart Goblin
Cannon Mega Knight Bats Valkyrie Guards
Valkyrie Mega Knight Bats Arrows Cannon Dart Goblin Guards
Cannon Mega Knight
Cannon Mega Knight
Mega Knight Bats Arrows Cannon Valkyrie
Arrows Cannon Valkyrie Mega Knight Bats Dart Goblin Guards
Arrows Valkyrie Bats Cannon Dart Goblin Guards Mega Knight
Cannon Dart Goblin
Valkyrie Mega Knight Bats Arrows Cannon Dart Goblin Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight
Arrows Valkyrie Mega Knight
Guards Mega Knight Bats Valkyrie
Valkyrie Guards Mega Knight Bats
Cannon Valkyrie Guards Mega Knight
Arrows Bats Dart Goblin
Guards Bats Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Bats Valkyrie
Cannon Dart Goblin Guards
Mega Knight Bats Dart Goblin Valkyrie Guards
Mega Knight Arrows Valkyrie Guards
Mega Knight Cannon Valkyrie Guards
Cannon Dart Goblin Valkyrie Mega Knight
Guards Bats Dart Goblin Valkyrie
Bats Arrows Valkyrie Mega Knight Cannon Dart Goblin
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Valkyrie Guards
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Valkyrie Guards
Arrows Valkyrie Mega Knight
Arrows Bats Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Bats Guards
Arrows Dart Goblin Valkyrie
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Valkyrie Mega Knight
Mega Knight
Arrows
Arrows
Arrows Valkyrie Mega Knight
Arrows Dart Goblin
Arrows Mega Knight
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin Guards
Arrows Dart Goblin Mega Knight
Arrows
Mega Knight
Arrows
Bats Dart Goblin Guards
Arrows Dart Goblin
Arrows
Dart Goblin Valkyrie Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Bats Dart Goblin Guards
Bats Dart Goblin
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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