My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Royal Hogs
Giant Snowball
Bats Cannon Dart Goblin Battle Ram Royal Hogs
Zap
Bats Cannon Dart Goblin Battle Ram Royal Hogs
Barbarian Barrel
Cannon Dart Goblin Battle Ram Bomb Tower Royal Hogs
The Log
Cannon Dart Goblin Battle Ram Royal Hogs
Earthquake
Cannon Bomb Tower Royal Hogs
Arrows
Bats Dart Goblin Royal Hogs
Royal Delivery
Bats Dart Goblin Battle Ram Royal Hogs Bowler
Fireball
Cannon Dart Goblin Battle Ram Bomb Tower Royal Hogs Bowler
Poison
Bats Cannon Dart Goblin Bomb Tower Royal Hogs
Lightning
Cannon Battle Ram Bomb Tower Bowler
Rocket
Bomb Tower Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Bomb Tower Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Battle Ram Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Dart Goblin Battle Ram Bomb Tower Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Dart Goblin

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Battle Ram Royal Hogs Bowler
Arrows
Royal Hogs Battle Ram Bowler
Cannon
Dart Goblin
Battle Ram Royal Hogs Bowler
Battle Ram
Bats Arrows Dart Goblin Royal Hogs
Bomb Tower
Royal Hogs
Arrows Bats Dart Goblin Battle Ram Bowler
Bowler
Bats Arrows Dart Goblin Royal Hogs

Defense Synergies 0 11

Bats
Cannon Dart Goblin Bomb Tower Bowler
Arrows
Cannon Bomb Tower Bowler
Cannon
Bats Arrows Dart Goblin Bowler
Dart Goblin
Bats Cannon Bomb Tower Bowler
Battle Ram
Bomb Tower
Bats Arrows Dart Goblin
Royal Hogs
Bowler
Bats Arrows Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Dart Goblin
Bomb Tower Bats Cannon Dart Goblin
Cannon Bomb Tower Bowler Bats Dart Goblin
Cannon Bomb Tower Bats Dart Goblin Bowler
Arrows Bomb Tower Bowler
Arrows Bowler Bats Cannon Dart Goblin Bomb Tower
Bats Dart Goblin Arrows Cannon Bomb Tower
Bowler Arrows Cannon Dart Goblin Bomb Tower
Cannon Bomb Tower
Cannon Dart Goblin Bowler
Bats Dart Goblin Arrows Cannon Bomb Tower Bowler
Arrows Bats Dart Goblin
Cannon Bomb Tower Bowler Bats
Bomb Tower Bowler Bats Arrows Cannon Dart Goblin
Cannon Bomb Tower
Bomb Tower Cannon Bowler
Bomb Tower Bats Arrows Cannon Bowler
Arrows Cannon Bomb Tower Bats Dart Goblin Bowler
Arrows Bomb Tower Bats Cannon Dart Goblin Bowler
Cannon Dart Goblin Bomb Tower
Bowler Bats Arrows Cannon Dart Goblin Bomb Tower
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bowler
Arrows Bomb Tower Bowler
Bats Bomb Tower Bowler
Bowler Bats
Cannon Bowler
Arrows Bats Dart Goblin Bomb Tower
Bats Dart Goblin Bomb Tower Bowler
Bomb Tower
Bats Bomb Tower
Cannon Dart Goblin
Bats Dart Goblin Bomb Tower Bowler
Arrows Bowler
Bowler Cannon Bomb Tower
Cannon Dart Goblin Bomb Tower Bowler
Bats Dart Goblin Bomb Tower Bowler
Bats Arrows Bowler Cannon Dart Goblin Bomb Tower
Arrows Cannon Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Bowler
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Bowler
Arrows Bats Dart Goblin
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows Dart Goblin
Bats Bowler
Arrows Dart Goblin Bowler
Arrows Dart Goblin
Dart Goblin Bowler
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows
Bats
Arrows Dart Goblin Bowler
Arrows Dart Goblin Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Bowler
Arrows Dart Goblin Bowler
Arrows Bowler
Arrows Dart Goblin
Bats Arrows Dart Goblin
Bats Dart Goblin
Bowler
Arrows Dart Goblin
Arrows
Arrows Bowler
Bats Dart Goblin
Arrows Dart Goblin
Arrows
Dart Goblin Bowler
Arrows Dart Goblin Bowler
Arrows
Dart Goblin
Bats Dart Goblin Bowler
Bats Dart Goblin
Dart Goblin Bowler
Dart Goblin Bowler

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