My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant
Giant Snowball
Bats Cannon Baby Dragon Witch
Zap
Bats Cannon Firecracker Witch
Barbarian Barrel
Cannon Firecracker Witch
The Log
Cannon Firecracker Mini P.E.K.K.A Witch
Earthquake
Cannon Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Baby Dragon Witch
Fireball
Cannon Firecracker Baby Dragon Witch
Poison
Bats Cannon Firecracker Witch
Lightning
Cannon Mini P.E.K.K.A Baby Dragon Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Firecracker Mini P.E.K.K.A Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Firecracker

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Firecracker Mini P.E.K.K.A Baby Dragon
Arrows
Giant Mini P.E.K.K.A
Cannon
Firecracker
Bats Mini P.E.K.K.A Giant Baby Dragon
Mini P.E.K.K.A
Giant Bats Arrows Firecracker Baby Dragon
Giant
Bats Arrows Mini P.E.K.K.A Firecracker Baby Dragon Witch
Baby Dragon
Bats Firecracker Mini P.E.K.K.A Giant Witch
Witch
Giant Baby Dragon

Defense Synergies 0 15

Bats
Cannon Firecracker Mini P.E.K.K.A Baby Dragon
Arrows
Cannon Mini P.E.K.K.A
Cannon
Bats Arrows Firecracker Mini P.E.K.K.A Baby Dragon Witch
Firecracker
Bats Cannon Mini P.E.K.K.A Baby Dragon
Mini P.E.K.K.A
Bats Arrows Cannon Firecracker Baby Dragon Witch
Giant
Baby Dragon
Bats Cannon Firecracker Mini P.E.K.K.A Witch
Witch
Cannon Mini P.E.K.K.A Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Baby Dragon
Mini P.E.K.K.A Bats Cannon Firecracker Witch
Cannon Mini P.E.K.K.A Witch Bats
Cannon Mini P.E.K.K.A Witch Bats Firecracker
Arrows Firecracker Mini P.E.K.K.A
Arrows Bats Cannon Firecracker Baby Dragon
Bats Arrows Cannon Firecracker Baby Dragon Witch
Arrows Cannon Baby Dragon
Cannon Mini P.E.K.K.A Witch
Cannon Firecracker Mini P.E.K.K.A
Bats Witch Arrows Cannon Firecracker Baby Dragon
Arrows Bats Firecracker Baby Dragon Witch
Cannon Mini P.E.K.K.A Bats Witch
Bats Arrows Cannon Firecracker Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Bats Arrows Cannon Firecracker Mini P.E.K.K.A Witch
Arrows Cannon Bats Firecracker Baby Dragon Witch
Arrows Baby Dragon Witch Bats Cannon Firecracker
Mini P.E.K.K.A Cannon
Bats Arrows Cannon Firecracker Mini P.E.K.K.A Baby Dragon Witch
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Firecracker Mini P.E.K.K.A Baby Dragon
Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats
Cannon Mini P.E.K.K.A Witch
Arrows Firecracker Bats Baby Dragon Witch
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A Baby Dragon Witch
Witch Cannon
Bats Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Cannon Witch
Cannon Firecracker Baby Dragon Witch
Witch Bats Firecracker Mini P.E.K.K.A Baby Dragon
Bats Arrows Cannon Firecracker Mini P.E.K.K.A Baby Dragon Witch
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Baby Dragon
Arrows Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Bats Baby Dragon Witch
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon
Arrows Firecracker
Bats Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker Baby Dragon
Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Witch
Arrows Firecracker Baby Dragon
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A Baby Dragon
Arrows Firecracker Baby Dragon Witch
Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Firecracker Baby Dragon Witch
Witch
Arrows Firecracker Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Firecracker Baby Dragon
Bats Arrows Firecracker Baby Dragon Witch
Bats Firecracker Witch
Mini P.E.K.K.A
Arrows
Arrows Firecracker
Arrows Firecracker
Bats Witch
Arrows Firecracker Baby Dragon Witch
Arrows
Firecracker Mini P.E.K.K.A Baby Dragon
Arrows Firecracker Baby Dragon
Arrows
Firecracker
Bats Firecracker Baby Dragon Witch
Firecracker Bats Witch
Firecracker Baby Dragon Witch
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: